rig-character-from-image

rig-character-from-image is a skill for Claude Code, Codex from paradoxsyn/rivemcp-releases. It costs 180 tokens per session (1,595 once invoked), scanned A, original, no licence file.

A 2D character setup tool that turns a picture, layered Photoshop file, or parts sheet into a character rig in Rive, an animation tool. It separates the character into parts, adds joints and bones, creates bendable meshes, and makes an idle animation.

In plain words
What is it for?
Use it to prepare a character for interactive 2D animation in apps, websites, or games, including fitting walk frames to one rig.
Why use it?
It removes the manual work of cutting up artwork and building a skeleton before the character can move. It also provides a starting animation for testing the rig.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to prepare a character for interactive 2D animation in apps, websites, or games, including fitting walk frames to one rig.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/paradoxsyn/rivemcp-releases/rig-character-from-image
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add paradoxsyn/rivemcp-releases --skill rig-character-from-image
Clone the repo
git clone --depth 1 https://github.com/paradoxsyn/rivemcp-releases

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rig-character-from-image

README.md
[![agentmods](https://agentmods.dev/badge/skills/paradoxsyn/rivemcp-releases/rig-character-from-image/github.svg)](https://agentmods.dev/skills/paradoxsyn/rivemcp-releases/rig-character-from-image)
Your own site
<a href="https://agentmods.dev/skills/paradoxsyn/rivemcp-releases/rig-character-from-image"><img src="https://agentmods.dev/badge/skills/paradoxsyn/rivemcp-releases/rig-character-from-image/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rig-character-from-image

Your own site · 80×15
<a href="https://agentmods.dev/skills/paradoxsyn/rivemcp-releases/rig-character-from-image"><img src="https://agentmods.dev/badge/skills/paradoxsyn/rivemcp-releases/rig-character-from-image.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00180 $0.01595
Opus 5.5 $0.00072 $0.00638
Sonnet 5.5 $0.00036 $0.00319
Haiku 4.5 $0.00018 $0.00160

Measured 9d ago against content hash c8bdf6d310ec, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rig-character-from-image scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/rig-character-from-image/SKILL.md · 110 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago Changed · +24 lines · +33 tokens per session c8bdf6d310ec
  2. 16d ago First seen · 86 lines · 147 tokens per session scan A fde878782cd1

Subscribe to this mod's changes

rig-character-from-image is a skill published in the GitHub repository paradoxsyn/rivemcp-releases (2 stars, last pushed 2d ago), with no licence file. It adds 180 tokens to every session and 1,595 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

Related

rig-character-from-image compared with skills from other repositories

rig-character-from-image next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
rig-character-from-imageparadoxsyn/rivemcp-releasesSkill22d agononeA180Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill37k20d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill7.4k11d agoApache-2.0A95Claude Code
texture-workflowarjun988/blender-skillsSkill2.0k2d agoMITA41Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.5kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k10d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex