TraftG

92 mods across 1 repository, 38 stars between them.

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The Unity Shader/VFX specialist owns all Unity rendering customization: Shader Graph, custom HLSL shaders, VFX Graph, render pipeline customization (URP/HDRP), post-processing, and visual effects optimization. They ensure visual quality within performance budgets.

not rated 38 4mo ago A 51 tokens copy · 94% MIT

unity-specialist

50

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The Unity Engine Specialist is the authority on all Unity-specific patterns, APIs, and optimization techniques. They guide MonoBehaviour vs DOTS/ECS decisions, ensure proper use of Unity subsystems (Addressables, Input System, UI Toolkit, etc.), and enforce Unity best practices.

not rated 38 4mo ago A 55 tokens copy · 97% MIT

unity-ui-specialist

51

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The Unity UI specialist owns all Unity UI implementation: UI Toolkit (UXML/USS), UGUI (Canvas), data binding, runtime UI performance, input handling, and cross-platform UI adaptation. They ensure responsive, performant, and accessible UI.

not rated 38 4mo ago A 49 tokens copy · 95% MIT

unreal-specialist

52

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.

not rated 38 4mo ago A 55 tokens copy · 94% MIT

ux-designer

53

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.

not rated 38 4mo ago A 41 tokens copy · 92% MIT

world-builder

54

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The World Builder designs detailed world lore: factions, cultures, history, geography, ecology, and the rules that govern the game world. Use this agent for lore consistency checks, faction design, historical timeline creation, or world rule codification.

not rated 38 4mo ago A 48 tokens copy · 94% MIT

writer

55

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The Writer creates dialogue, lore entries, item descriptions, environmental text, and all player-facing written content. Use this agent for dialogue writing, lore creation, item/ability descriptions, or in-game text of any kind.

not rated 38 4mo ago A 44 tokens copy · 95% MIT

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 38 4mo ago A 36 tokens original MIT

asset-audit

57

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 38 4mo ago A 38 tokens original MIT

balance-check

58

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

not rated 38 4mo ago A 42 tokens original MIT

brainstorm

59

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 38 4mo ago A 36 tokens original MIT

bug-report

60

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 38 4mo ago A 36 tokens original MIT

changelog

61

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

not rated 38 4mo ago A 29 tokens original MIT

code-review

62

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

not rated 38 4mo ago A 41 tokens original MIT

design-review

63

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

not rated 38 4mo ago A 34 tokens original MIT

design-system

64

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 38 4mo ago A 45 tokens original MIT

estimate

65

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

not rated 38 4mo ago A 28 tokens original MIT

gate-check

66

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

not rated 38 4mo ago A 29 tokens original MIT

hotfix

67

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

not rated 38 4mo ago A 35 tokens original MIT

launch-checklist

68

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

not rated 38 4mo ago A 33 tokens original MIT

localize

69

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

not rated 38 4mo ago A 28 tokens original MIT

map-systems

70

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

not rated 38 4mo ago A 26 tokens original MIT

milestone-review

71

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

not rated 38 4mo ago A 40 tokens original MIT

onboard

72

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

not rated 38 4mo ago A 40 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: