Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TraftG/opencode-game-studio --skill milestone-reviewgit clone --depth 1 https://github.com/TraftG/opencode-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/traftg/opencode-game-studio/milestone-review)<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/milestone-review"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/milestone-review.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.00637 |
| Opus 5 | $0.00020 | $0.00318 |
| Sonnet 5 | $0.00008 | $0.00127 |
| Haiku 4.5 | $0.00004 | $0.00064 |
Grade A, and why
milestone-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
2 near-identical copies found in the catalogue:
- milestone-review — 100% identical, 0 lines differ
- milestone-review — 100% identical, 0 lines differ
What it actually says
When this skill is invoked:
-
Read the milestone definition from
production/milestones/. -
Read all sprint reports for sprints within this milestone from
production/sprints/. -
Scan the codebase for TODO, FIXME, HACK markers that indicate incomplete work.
-
Check the risk register at
production/risk-register/. -
Generate the milestone review:
# Milestone Review: [Milestone Name]
## Overview
- **Target Date**: [Date]
- **Current Date**: [Today]
- **Days Remaining**: [N]
- **Sprints Completed**: [X/Y]
## Feature Completeness
### Fully Complete
| Feature | Acceptance Criteria | Test Status |
|---------|-------------------|-------------|
### Partially Complete
| Feature | % Done | Remaining Work | Risk to Milestone |
|---------|--------|---------------|------------------|
### Not Started
| Feature | Priority | Can Cut? | Impact of Cutting |
|---------|----------|----------|------------------|
## Quality Metrics
- **Open S1 Bugs**: [N] -- [List]
- **Open S2 Bugs**: [N]
- **Open S3 Bugs**: [N]
- **Test Coverage**: [X%]
- **Performance**: [Within budget? Details]
## Code Health
- **TODO count**: [N across codebase]
- **FIXME count**: [N]
- **HACK count**: [N]
- **Technical debt items**: [List critical ones]
## Risk Assessment
| Risk | Status | Impact if Realized | Mitigation Status |
|------|--------|-------------------|------------------|
## Velocity Analysis
- **Planned vs Completed** (across all sprints): [X/Y tasks = Z%]
- **Trend**: [Improving / Stable / Declining]
- **Adjusted estimate for remaining work**: [Days needed at current velocity]
## Scope Recommendations
### Protect (Must ship with milestone)
- [Feature and why]
### At Risk (May need to cut or simplify)
- [Feature and risk]
### Cut Candidates (Can defer without compromising milestone)
- [Feature and impact of cutting]
## Go/No-Go Assessment
**Recommendation**: [GO / CONDITIONAL GO / NO-GO]
**Conditions** (if conditional):
- [Condition 1 that must be met]
- [Condition 2 that must be met]
**Rationale**: [Explanation of the recommendation]
## Action Items
| # | Action | Owner | Deadline |
|---|--------|-------|----------|
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 92 lines · 40 tokens per session scan A cfbab5418865
milestone-review is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 5mo ago), licensed MIT. It adds 40 tokens to every session and 637 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
gate-check
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
cgs-sprint-plan
Use for sprint plan tasks that create a 1-2 week sprint plan with goals, tasks, owners, dependencies, risks, and acceptance criteria; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-sprint-status
Use for sprint status tasks that report sprint progress, blockers, risk changes, completed work, and next decisions; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-team-combat
Use for team combat tasks that coordinate combat design, implementation, tuning, animation, VFX, audio, and QA handoffs; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-team-level
Use for team level tasks that coordinate level design, blockout, art, scripting, lighting, optimization, and playtest handoffs; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-team-polish
Use for team polish tasks that coordinate final polish across game feel, UI, audio, art, bugs, performance, and accessibility; produce verification evidence, changed or proposed files, and handoff boundaries.