Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TraftG/opencode-game-studio --skill design-reviewgit clone --depth 1 https://github.com/TraftG/opencode-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/traftg/opencode-game-studio/design-review)<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/design-review"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/design-review/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/design-review"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/design-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00715 |
| Opus 5.5 | $0.00014 | $0.00286 |
| Sonnet 5.5 | $0.00007 | $0.00143 |
| Haiku 4.5 | $0.00003 | $0.00072 |
Grade A, and why
design-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
2 near-identical copies found in the catalogue:
- design-review — 92% identical, 2 lines differ
- design-review — 92% identical, 2 lines differ
What it actually says
When this skill is invoked:
-
Read the target design document in full.
-
Read the master OPENCODE.md to understand project context and standards.
-
Read related design documents referenced or implied by the target doc (check
design/gdd/for related systems). -
Evaluate against the Design Document Standard checklist:
- Has Overview section (one-paragraph summary)
- Has Player Fantasy section (intended feeling)
- Has Detailed Rules section (unambiguous mechanics)
- Has Formulas section (all math defined with variables)
- Has Edge Cases section (unusual situations handled)
- Has Dependencies section (other systems listed)
- Has Tuning Knobs section (configurable values identified)
- Has Acceptance Criteria section (testable success conditions)
-
Check for internal consistency:
- Do the formulas produce values that match the described behavior?
- Do edge cases contradict the main rules?
- Are dependencies bidirectional (does the other system know about this one)?
-
Check for implementability:
- Are the rules precise enough for a programmer to implement without guessing?
- Are there any "hand-wave" sections where details are missing?
- Are performance implications considered?
-
Check for cross-system consistency:
- Does this conflict with any existing mechanic?
- Does this create unintended interactions with other systems?
- Is this consistent with the game's established tone and pillars?
-
Output the review in this format:
## Design Review: [Document Title]
### Completeness: [X/8 sections present]
[List missing sections]
### Consistency Issues
[List any internal or cross-system contradictions]
### Implementability Concerns
[List any vague or unimplementable sections]
### Balance Concerns
[List any obvious balance risks]
### Recommendations
[Prioritized list of improvements]
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
- Contextual next step recommendations:
- If the document being reviewed is
game-concept.mdorgame-pillars.md:- Check if
design/gdd/systems-index.mdexists - If it does NOT exist, add to Recommendations:
"This concept is ready for systems decomposition. Run
/map-systemsto break it down into individual systems with dependencies and priorities, then write per-system GDDs."
- Check if
- If the document is an individual system GDD:
- Check if the systems index references this system
- If verdict is APPROVED: suggest "Update the systems index status for this system to 'Approved'."
- If verdict is NEEDS REVISION or MAJOR REVISION NEEDED: suggest "Update the systems index status for this system to 'In Review'."
- Note: This skill is read-only. The user (or
/design-system) must perform the actual status update in the systems index.
- If the document being reviewed is
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 81 lines · 34 tokens per session scan A 890be8dc95e4
design-review is a skill published in the GitHub repository TraftG/opencode-game-studio (45 stars, last pushed 6mo ago), licensed MIT. It adds 34 tokens to every session and 715 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
code-review
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
gate-check
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
smoke-check
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
art-generate
Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.
qa-plan
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…
help
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.