Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/traftg/opencode-game-studio/hotfixnpx skills add TraftG/opencode-game-studio --skill hotfixgit clone --depth 1 https://github.com/TraftG/opencode-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/traftg/opencode-game-studio/hotfix)<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/hotfix"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/hotfix.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00708 |
| Opus 5 | $0.00017 | $0.00354 |
| Sonnet 5 | $0.00007 | $0.00142 |
| Haiku 4.5 | $0.00003 | $0.00071 |
Grade A, and why
hotfix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
When this skill is invoked:
Explicit invocation only: This skill should only run when the user explicitly requests it with
/hotfix. Do not auto-invoke based on context matching.
-
Assess the emergency — Read the bug description or ID. Determine severity:
- S1 (Critical): Game unplayable, data loss, security vulnerability — hotfix immediately
- S2 (Major): Significant feature broken, workaround exists — hotfix within 24 hours
- If severity is S3 or lower, recommend using the normal bug fix workflow instead
-
Create the hotfix record at
production/hotfixes/hotfix-[date]-[short-name].md:## Hotfix: [Short Description] Date: [Date] Severity: [S1/S2] Reporter: [Who found it] Status: IN PROGRESS ### Problem [Clear description of what is broken and the player impact] ### Root Cause [To be filled during investigation] ### Fix [To be filled during implementation] ### Testing [What was tested and how] ### Approvals - [ ] Fix reviewed by lead-programmer - [ ] Regression test passed (qa-tester) - [ ] Release approved (producer) ### Rollback Plan [How to revert if the fix causes new issues] -
Create the hotfix branch (if git is initialized):
git checkout -b hotfix/[short-name] [release-tag-or-main] -
Investigate and implement the fix — Focus on the minimal change that resolves the issue. Do NOT refactor, clean up, or add features alongside the hotfix.
-
Validate the fix — Run targeted tests for the affected system. Check for regressions in adjacent systems.
-
Update the hotfix record with root cause, fix details, and test results.
6b. Collect approvals — Use the Task tool to request sign-off:
subagent_type: lead-programmer— Review the fix for correctness and side effectssubagent_type: qa-tester— Run targeted regression tests on the affected systemsubagent_type: producer— Approve deployment timing and communication plan
- Output a summary with: severity, root cause, fix applied, testing status, and what approvals are still needed before deployment.
Rules
- Hotfixes must be the MINIMUM change to fix the issue — no cleanup, no refactoring, no "while we're here" changes
- Every hotfix must have a rollback plan documented before deployment
- Hotfix branches merge to BOTH the release branch AND the development branch
- All hotfixes require a post-incident review within 48 hours
- If the fix is complex enough to need more than 4 hours, escalate to technical-director for a scope decision
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 71 lines · 35 tokens per session scan A bc635c9f6f86
hotfix is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 35 tokens to every session and 708 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
asset-audit
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
hotfix
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
cgs-bug-report
Use for bug report tasks that capture a reproducible bug with environment, steps, expected/actual behavior, severity, evidence, and owner; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-bug-triage
Use for bug triage tasks that classify bugs by severity, priority, reproduction confidence, owner role, risk, and release impact; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-bugfix
Use for bugfix tasks that fix a bounded bug with reproduction evidence, minimal change, regression coverage, and handoff notes; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-dev-story
Use for dev story tasks that turn a design or bug into an implementation-ready story with owner, files, acceptance tests, and dependencies; produce verification evidence, changed or proposed files, and handoff boundaries.