hotfix

hotfix is a skill for Claude Code from CoralGame/Claude-Code-Game-Studios. It costs 35 tokens per session (708 once invoked), scanned A, a copy of hotfix, MIT.

An emergency process for fixing a serious game problem outside the normal sprint schedule. A hotfix is a small urgent release that addresses a critical issue.

In plain words
What is it for?
Use it for critical or major bugs, especially issues that make the game unusable, cause data loss, or create security risks.
Why use it?
It records the problem, approvals, testing, rollback plan, and backporting steps so an urgent fix remains traceable and controlled.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/coralgame/claude-code-game-studios/hotfix
Any agent
npx skills add CoralGame/Claude-Code-Game-Studios --skill hotfix
Clone the repo
git clone --depth 1 https://github.com/CoralGame/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hotfix

README.md
[![agentmods](https://agentmods.dev/badge/skills/coralgame/claude-code-game-studios/hotfix.svg)](https://agentmods.dev/skills/coralgame/claude-code-game-studios/hotfix)
Your own site
<a href="https://agentmods.dev/skills/coralgame/claude-code-game-studios/hotfix"><img src="https://agentmods.dev/badge/skills/coralgame/claude-code-game-studios/hotfix.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 708 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00708
Opus 5 $0.00017 $0.00354
Sonnet 5 $0.00007 $0.00142
Haiku 4.5 $0.00003 $0.00071

Measured 2d ago against content hash bc635c9f6f86, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

hotfix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to hotfix — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/hotfix/SKILL.md · 71 lines

What it actually says

When this skill is invoked:

Explicit invocation only: This skill should only run when the user explicitly requests it with /hotfix. Do not auto-invoke based on context matching.

  1. Assess the emergency — Read the bug description or ID. Determine severity:

    • S1 (Critical): Game unplayable, data loss, security vulnerability — hotfix immediately
    • S2 (Major): Significant feature broken, workaround exists — hotfix within 24 hours
    • If severity is S3 or lower, recommend using the normal bug fix workflow instead
  2. Create the hotfix record at production/hotfixes/hotfix-[date]-[short-name].md:

    ## Hotfix: [Short Description]
    Date: [Date]
    Severity: [S1/S2]
    Reporter: [Who found it]
    Status: IN PROGRESS
    
    ### Problem
    [Clear description of what is broken and the player impact]
    
    ### Root Cause
    [To be filled during investigation]
    
    ### Fix
    [To be filled during implementation]
    
    ### Testing
    [What was tested and how]
    
    ### Approvals
    - [ ] Fix reviewed by lead-programmer
    - [ ] Regression test passed (qa-tester)
    - [ ] Release approved (producer)
    
    ### Rollback Plan
    [How to revert if the fix causes new issues]
    
  3. Create the hotfix branch (if git is initialized):

    git checkout -b hotfix/[short-name] [release-tag-or-main]
    
  4. Investigate and implement the fix — Focus on the minimal change that resolves the issue. Do NOT refactor, clean up, or add features alongside the hotfix.

  5. Validate the fix — Run targeted tests for the affected system. Check for regressions in adjacent systems.

  6. Update the hotfix record with root cause, fix details, and test results.

6b. Collect approvals — Use the Task tool to request sign-off:

  • subagent_type: lead-programmer — Review the fix for correctness and side effects
  • subagent_type: qa-tester — Run targeted regression tests on the affected system
  • subagent_type: producer — Approve deployment timing and communication plan
  1. Output a summary with: severity, root cause, fix applied, testing status, and what approvals are still needed before deployment.

Rules

  • Hotfixes must be the MINIMUM change to fix the issue — no cleanup, no refactoring, no "while we're here" changes
  • Every hotfix must have a rollback plan documented before deployment
  • Hotfix branches merge to BOTH the release branch AND the development branch
  • All hotfixes require a post-incident review within 48 hours
  • If the fix is complex enough to need more than 4 hours, escalate to technical-director for a scope decision
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 71 lines · 35 tokens per session scan A bc635c9f6f86

Subscribe to this mod's changes

hotfix is a skill published in the GitHub repository CoralGame/Claude-Code-Game-Studios (19 stars, last pushed 5mo ago), licensed MIT. It adds 35 tokens to every session and 708 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to hotfix, differing in 0 lines, and is treated as a copy.

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