editor-application-get-state

editor-application-get-state is a skill for Claude Code, Codex from IvanMurzak/Unity-MCP. It costs 31 tokens per session (796 once invoked), scanned A, original, Apache-2.0.

A Unity Editor status check that reports whether the project is running, paused, compiling, or in another editor state. Unity is a tool for building games and other interactive applications.

In plain words
What is it for?
Use it to check play mode, pause status, compilation status, and related Unity Editor flags.
Why use it?
It tells you whether the editor is ready for an operation or is still compiling, playing, or paused. This helps avoid acting on an unexpected project state.

Skill for Claude CodeCodex

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,148 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/editor-application-get-state
Any agent
npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for editor-application-get-state

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/editor-application-get-state.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/editor-application-get-state)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/editor-application-get-state"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/editor-application-get-state.svg" alt="Measured on agentmods" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 796 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00031 $0.00796
Opus 5 $0.00015 $0.00398
Sonnet 5 $0.00006 $0.00159
Haiku 4.5 $0.00003 $0.00080

Measured 5d ago against content hash 222c244741fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

editor-application-get-state scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/editor-application-get-state/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Editor / Application / Get State

Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.

Behavior

Snapshots Editor state via EditorStatsData.FromEditor() on the main thread and returns the result.

How to Call

unity-mcp-cli run-tool editor-application-get-state --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool editor-application-get-state --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool editor-application-get-state --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
nothing string No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.EditorStatsData",
      "description": "Available information about 'UnityEditor.EditorApplication'."
    }
  },
  "$defs": {
    "AIGD.EditorStatsData": {
      "type": "object",
      "properties": {
        "IsPlaying": {
          "type": "boolean",
          "description": "Whether the Editor is in Play mode."
        },
        "IsPaused": {
          "type": "boolean",
          "description": "Whether the Editor is paused."
        },
        "IsCompiling": {
          "type": "boolean",
          "description": "Is editor currently compiling scripts? (Read Only)"
        },
        "IsPlayingOrWillChangePlaymode": {
          "type": "boolean",
          "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
        },
        "IsUpdating": {
          "type": "boolean",
          "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
        },
        "ApplicationContentsPath": {
          "type": "string",
          "description": "Path to the Unity editor contents folder. (Read Only)"
        },
        "ApplicationPath": {
          "type": "string",
          "description": "Gets the path to the Unity Editor application. (Read Only)"
        },
        "TimeSinceStartup": {
          "type": "number",
          "description": "The time since the editor was started. (Read Only)"
        }
      },
      "required": [
        "IsPlaying",
        "IsPaused",
        "IsCompiling",
        "IsPlayingOrWillChangePlaymode",
        "IsUpdating",
        "TimeSinceStartup"
      ],
      "description": "Available information about 'UnityEditor.EditorApplication'."
    }
  },
  "required": [
    "result"
  ]
}

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 126 lines · 31 tokens per session scan A 222c244741fa

Subscribe to this mod's changes

editor-application-get-state is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,148 stars, last pushed yesterday), licensed Apache-2.0. It adds 31 tokens to every session and 796 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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