Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanMurzak/Unity-MCP --skill console-clear-logsgit clone --depth 1 https://github.com/IvanMurzak/Unity-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanmurzak/unity-mcp/console-clear-logs)<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/console-clear-logs"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/console-clear-logs.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00393 |
| Opus 5 | $0.00020 | $0.00197 |
| Sonnet 5 | $0.00008 | $0.00079 |
| Haiku 4.5 | $0.00004 | $0.00039 |
Grade A, and why
console-clear-logs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Console / Clear Logs
Clears the MCP log cache (used by console-get-logs) and the Unity Editor Console window. Useful for isolating errors related to a specific action by clearing logs before performing the action.
Behavior
Calls Debug.ClearDeveloperConsole() to wipe the Editor Console, then clears the MCP-side LogCollector cache so subsequent 'console-get-logs' calls only see new entries.
How to Call
unity-mcp-cli run-tool console-clear-logs --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool console-clear-logs --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool console-clear-logs --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing |
string |
No |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
This tool does not return structured output.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 63 lines · 41 tokens per session scan A 8ea809fa0662
console-clear-logs is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,177 stars, last pushed 2d ago), licensed Apache-2.0. It adds 41 tokens to every session and 393 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
uw-unity-debugging
Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null…
unity-diagnostics
Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.
unity-runtime-performance
Use for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies, and build-size hotspots (no Editor Profiler required).
unity-broken-refs-triage
Use when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
unity-memory-asset-pressure
Use to find memory/disk pressure from assets: large files, textures, audio, video, ML models, and Addressables that should be remote.
godot-debugging
Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes.