Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, setshaderparameter, .gdshader, VisualShader, hintscreentexture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for…
Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, setcell, erasecell, getcelltiledata, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do…
Capture gameplay screenshots using godot-e2e for visual verification. Use when you need to: take a screenshot of the running game, capture multiple screenshots during an E2E scenario, generate reference.png, visually verify game state, or provide screenshots for VQA analysis. Triggers: "screenshot", "capture…
Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.