threejs-image-generator

threejs-image-generator is a skill for Codex from valkor-ai/loom. It costs 76 tokens per session (1,204 once invoked), scanned A, original, Apache-2.0.

An image-generation and editing guide for 2D assets used in Three.js games. It covers concepts, textures, backgrounds, logos, icons, interface art, and images that can guide 3D asset creation.

In plain words
What is it for?
It helps create or edit textures, materials, sky and background images, decals, characters, props, menus, and other game artwork.
Why use it?
It helps replace placeholder visuals or scattered image work with assets suited to a game's design and intended use.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It helps create or edit textures, materials, sky and background images, decals, characters, props, menus, and other game artwork.

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Install with agentmods
npx agentmods add skills/valkor-ai/loom/threejs-image-generator
About the project

Loom is a delivery harness that guides coding agents through defining, planning, implementing, checking, repairing, previewing, and handing off software changes. It is used with Claude Code, Codex, OpenCode, and other coding agents when work must be continued or inspected across sessions. The catalogue skills, hooks, commands, instructions, and plugin extend or operate this workflow.

valkor-ai/loom · 1,251 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add valkor-ai/loom --skill threejs-image-generator
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-image-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-image-generator/github.svg)](https://agentmods.dev/skills/valkor-ai/loom/threejs-image-generator)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/threejs-image-generator"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-image-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-image-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/valkor-ai/loom/threejs-image-generator"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-image-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,204 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.01204
Opus 5.5 $0.00030 $0.00482
Sonnet 5.5 $0.00015 $0.00241
Haiku 4.5 $0.00008 $0.00120

Measured 1mo ago against content hash 3abbf9e96413, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-image-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/generate_image.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/threejs/threejs-image-generator/SKILL.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Image Generator

The 2D layer for Three.js games: concepts, textures, decals, UI art, and the source images that feed threejs-3d-generator for image-to-3D.

Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.

When to use

  • Image-to-3D references: characters, creatures, buildings, ships, cars, weapons, props, pickups, terrain modules.
  • Texture and material references: terrain, road, rock, sand, metal, sci-fi panels, trim sheets, decals, hazard labels, signs.
  • Environment plates: skies, backdrops, city horizons, nebulas, menu backgrounds, parallax layers.
  • UI art: logos, faction marks, icons, item cards, ability badges, cockpit decals, GUI panels, title art.
  • Editing an existing image: style variants, cleanup, palette alignment, concept refinement.

For premium graphics work with generation in scope, generate the high-value 2D surfaces rather than defaulting to hand-coded CSS and flat colors. Respect explicitly procedural art and external-service restrictions. Choose assets from the game's design, not a fixed quota of logos, skies, or icons.

API key

The script reads --api-key or GEMINI_API_KEY. Keys never go in skill files, game code, or reports.

uv run <this-skill-dir>/scripts/generate_image.py probe   # GEMINI_API_KEY=SET|MISSING

Keys defined only in a shell profile can be absent from the process env. If the plain probe unexpectedly prints MISSING, use threejs-game-director/scripts/probe_asset_credentials.sh, which sources the profile and probes all three providers.

Commands

Run from the game project so output lands in it:

uv run <this-skill-dir>/scripts/generate_image.py \
  --prompt "your image description" --filename assets/concepts/output.png --resolution 2K

uv run <this-skill-dir>/scripts/generate_image.py \
  --input-image assets/concepts/ship.png \
  --prompt "battle-worn red racing livery with clearer material zones" \
  --filename assets/concepts/ship-red-livery.png --resolution 2K

Read the full file on GitHub · 80 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 80 lines · 76 tokens per session scan A 3abbf9e96413

Subscribe to this mod's changes

threejs-image-generator is a skill published in the GitHub repository valkor-ai/loom (1,251 stars, last pushed 3d ago), licensed Apache-2.0. It adds 76 tokens to every session and 1,204 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-15.

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