game-debugger

game-debugger is an agent for Claude Code from 5throck/ai-workspace-standards. It costs 67 tokens per session (1,988 once invoked), scanned A, original, AGPL-3.0.

A game debugging agent that examines bug reports and game-engine code to find likely root causes, suggest focused fixes, create reproduction tests, and record recurring bug patterns.

In plain words
What is it for?
Use it to investigate gameplay bugs, collision failures, unexpected enemy behaviour, and movement problems such as tunnel wrapping.
Why use it?
It reduces the time spent tracing gameplay, entity, collision, and artificial-intelligence problems back to their source.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to investigate gameplay bugs, collision failures, unexpected enemy behaviour, and movement problems such as tunnel wrapping.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/5throck/ai-workspace-standards/game-debugger
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/5throck/ai-workspace-standards

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-debugger

README.md
[![agentmods](https://agentmods.dev/badge/agents/5throck/ai-workspace-standards/game-debugger/github.svg)](https://agentmods.dev/agents/5throck/ai-workspace-standards/game-debugger)
Your own site
<a href="https://agentmods.dev/agents/5throck/ai-workspace-standards/game-debugger"><img src="https://agentmods.dev/badge/agents/5throck/ai-workspace-standards/game-debugger/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-debugger

Your own site · 80×15
<a href="https://agentmods.dev/agents/5throck/ai-workspace-standards/game-debugger"><img src="https://agentmods.dev/badge/agents/5throck/ai-workspace-standards/game-debugger.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,988 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.01988
Opus 5 $0.00034 $0.00994
Sonnet 5 $0.00013 $0.00398
Haiku 4.5 $0.00007 $0.00199

Measured 7d ago against content hash 73cc39f79d4b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-debugger scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

templates/co-game/agents/game-debugger.md · 209 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 209 lines · 67 tokens per session scan A 73cc39f79d4b

Subscribe to this mod's changes

game-debugger is an agent published in the GitHub repository 5throck/ai-workspace-standards (12 stars, last pushed today), licensed AGPL-3.0. It adds 67 tokens to every session and 1,988 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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