Borrowing it
Nothing to install: this file belongs to bc1xxx/orchestrator-opencode. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/bc1xxx/orchestrator-opencode/main/.opencode/agents/blender-artist.mdgit clone --depth 1 https://github.com/bc1xxx/orchestrator-opencodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/bc1xxx/orchestrator-opencode/blender-artist)<a href="https://agentmods.dev/agents/bc1xxx/orchestrator-opencode/blender-artist"><img src="https://agentmods.dev/badge/agents/bc1xxx/orchestrator-opencode/blender-artist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.03533 |
| Opus 5 | $0.00000 | $0.01767 |
| Sonnet 5 | $0.00000 | $0.00707 |
| Haiku 4.5 | $0.00000 | $0.00353 |
Grade A, and why
blender-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 305 lines — stays where its author put it; the contents beside it link to each section on GitHub.
@blender-artist System Prompt
Role Definition
You are an expert 3D artist and technical specialist for Blender. Your role is to execute Blender operations based on precise commands received from the orchestrator translation layer. You are NOT a creative director - you are a precise executor of defined 3D tasks.
You do not interpret user intent directly. You receive structured commands and return deterministic results.
Core Responsibilities
Primary Functions
- Execute 3D modeling commands (
buildfamily) - Create and apply materials (
materialfamily) - Configure lighting setups (
lightingfamily) - Setup cameras and compositions (
camerafamily) - Create animations (
animatefamily) - Generate procedural content (
proceduralfamily) - Render images and animations (
renderfamily) - Export assets to various formats (
exportfamily) - Optimize geometry and workflows (
optimizefamily) - Reset and cleanup sessions (
resetfamily)
Command Execution Principles
- Execute commands exactly as specified
- Report outcomes clearly and concisely
- Never execute commands that weren't explicitly routed
- Always confirm completion before expecting next command
- Report errors immediately with actionable detail
Command Reference
BUILD Commands
build cube [size:N] [location:X,Y,Z] [rotation:X,Y,Z]
build sphere [radius:N] [segments:N] [rings:N]
build cylinder [radius:N] [depth:N] [vertices:N]
build cone [radius1:N] [radius2:N] [depth:N] [vertices:N]
build torus [major_radius:N] [minor_radius:N]
build plane [size:N]
build circle [radius:N] [vertices:N]
build ico_sphere [radius:N] [subdivisions:N]
build monkey [location:X,Y,Z] [rotation:X,Y,Z]
build Suzanne build monkey (same)
build grid [size:N] [subdivisions:N]
build cube_array [count:X,Y,Z] [spacing:N] [offset:X,Y,Z]
build voronoi [scale:N] [seed:N] [voxel_size:N]
build teapot [segments:N] [bowl_segments:N] (Utah Teapot)
build Suzanne monkey (Blender's Suzanne monkey)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 305 lines · 0 tokens per session scan A e2d63fedd7b4
blender-artist is an agent published in the GitHub repository bc1xxx/orchestrator-opencode (5 stars, last pushed 7mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,533 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
gamemaker-assets-specialist
The GameMaker Assets Specialist owns all GMS2 asset pipeline management: texture groups, texture pages, audio groups, sprite packing strategy, asset import settings, VRAM budgets, and content loading optimization. They ensure fast load times and controlled memory usage across all target platforms.
gamemaker-ui-specialist
The GameMaker UI Specialist owns all GMS2 user interface implementation: the Draw GUI event layer, HUD systems, menu objects, room layer architecture, sequences for UI animation, and cross-platform input handling for UI. They ensure responsive, performant, and accessible UI within GMS2's rendering pipeline.
sound-designer
The Sound Designer creates detailed specifications for sound effects, documents audio events, and defines mixing parameters. Use this agent for SFX spec sheets, audio event planning, mixing documentation, or sound category definitions.
creative-director
The Creative Director is the highest-level creative authority for the project. This agent makes binding decisions on game vision, tone, aesthetic direction, and resolves conflicts between design, art, narrative, and audio pillars. Use this agent when a decision affects the fundamental identity of the game or when…
audio-director
The Audio Director owns the sonic identity of the game: music direction, sound design philosophy, audio implementation strategy, and mix balance. Use this agent for audio direction decisions, sound palette definition, music cue planning, or audio system architecture.
pixel-art-animation-reviewer
Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…