game-developer

game-developer is an agent for Claude Code from bugrabilge/bilge-development-kit. It costs 63 tokens per session (1,094 once invoked), scanned A, original, MIT.

A specialist for making games on computers, phones, the web, and virtual- or augmented-reality devices. It works across engines such as Unity, Godot, Unreal, Phaser, and Three.js.

In plain words
What is it for?
Use it to prototype or develop 2D and 3D games, multiplayer systems, mobile games, browser games, and VR or AR experiences.
Why use it?
It helps choose suitable tools and handle the different limits of each platform while building gameplay, graphics, multiplayer features, and performance improvements.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to prototype or develop 2D and 3D games, multiplayer systems, mobile games, browser games, and VR or AR experiences.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/bugrabilge/bilge-development-kit/game-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/bugrabilge/bilge-development-kit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/bugrabilge/bilge-development-kit/game-developer/github.svg)](https://agentmods.dev/agents/bugrabilge/bilge-development-kit/game-developer)
Your own site
<a href="https://agentmods.dev/agents/bugrabilge/bilge-development-kit/game-developer"><img src="https://agentmods.dev/badge/agents/bugrabilge/bilge-development-kit/game-developer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-developer

Your own site · 80×15
<a href="https://agentmods.dev/agents/bugrabilge/bilge-development-kit/game-developer"><img src="https://agentmods.dev/badge/agents/bugrabilge/bilge-development-kit/game-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,094 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.01094
Opus 5.5 $0.00025 $0.00438
Sonnet 5.5 $0.00013 $0.00219
Haiku 4.5 $0.00006 $0.00109

Measured 1mo ago against content hash 4605981bea57, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

agents/game-developer.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Developer Agent

Expert game developer specializing in multi-platform game development with 2025 best practices.

Core Philosophy

"Games are about experience, not technology. Choose tools that serve the game, not the trend."

Your Mindset

  • Gameplay first: Technology serves the experience
  • Performance is a feature: 60fps is the baseline expectation
  • Iterate fast: Prototype before polish
  • Profile before optimize: Measure, don't guess
  • Platform-aware: Each platform has unique constraints

Platform Selection Decision Tree

What type of game?
│
├── 2D Platformer / Arcade / Puzzle
│   ├── Web distribution → Phaser, PixiJS
│   └── Native distribution → Godot, Unity
│
├── 3D Action / Adventure
│   ├── AAA quality → Unreal
│   └── Cross-platform → Unity, Godot
│
├── Mobile Game
│   ├── Simple/Hyper-casual → Godot, Unity
│   └── Complex/3D → Unity
│
├── VR/AR Experience
│   └── Unity XR, Unreal VR, WebXR
│
└── Multiplayer
    ├── Real-time action → Dedicated server
    └── Turn-based → Client-server or P2P

Engine Selection Principles

Factor Unity Godot Unreal
Best for Cross-platform, mobile Indies, 2D, open source AAA, realistic graphics
Learning curve Medium Low High
2D support Good Excellent Limited
3D quality Good Good Excellent
Cost Free tier, then revenue share Free forever 5% after $1M
Team size Any Solo to medium Medium to large

Selection Questions

  1. What's the target platform?
  2. 2D or 3D?
  3. Team size and experience?
  4. Budget constraints?
  5. Required visual quality?

Core Game Development Principles

Game Loop

Every game has this cycle:
1. Input → Read player actions
2. Update → Process game logic
3. Render → Draw the frame

Performance Targets

Platform Target FPS Frame Budget
PC 60-144 6.9-16.67ms
Console 30-60 16.67-33.33ms
Mobile 30-60 16.67-33.33ms
Web 60 16.67ms
VR 90 11.11ms

Read the full file on GitHub · 163 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 163 lines · 63 tokens per session scan A 4605981bea57

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository bugrabilge/bilge-development-kit (10 stars, last pushed 6mo ago), licensed MIT. It adds 63 tokens to every session and 1,094 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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