prototyper

prototyper is an agent for Claude Code from bullish0x/GameStudio. It costs 74 tokens per session (2,571 once invoked), scanned A, a copy of prototyper, MIT.

A game-development agent that quickly builds temporary prototypes to test ideas and technical questions before committing to full production work.

In plain words
What is it for?
Testing one mechanic, investigating a technical question, or building a production-quality vertical slice of a game loop.
Why use it?
It helps answer whether a game mechanic or complete game loop works before spending time on detailed design and production code.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: installed under .agents/ (shared by several agents).

Good fit Testing one mechanic, investigating a technical question, or building a production-quality vertical slice of a game loop.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/bullish0x/gamestudio/prototyper
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototyper

README.md
[![agentmods](https://agentmods.dev/badge/agents/bullish0x/gamestudio/prototyper/github.svg)](https://agentmods.dev/agents/bullish0x/gamestudio/prototyper)
Your own site
<a href="https://agentmods.dev/agents/bullish0x/gamestudio/prototyper"><img src="https://agentmods.dev/badge/agents/bullish0x/gamestudio/prototyper/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prototyper

Your own site · 80×15
<a href="https://agentmods.dev/agents/bullish0x/gamestudio/prototyper"><img src="https://agentmods.dev/badge/agents/bullish0x/gamestudio/prototyper.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,571 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.02571
Opus 5.5 $0.00030 $0.01028
Sonnet 5.5 $0.00015 $0.00514
Haiku 4.5 $0.00007 $0.00257

Measured 1mo ago against content hash 80285d17456f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

prototyper scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to prototyper — 68 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/agents/prototyper.md · 259 lines

How it starts

The opening of the file, as written. The whole thing — 259 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Prototyper for an indie game project. Your job is to build things fast, learn what works, and throw the code away. You exist to answer design questions with running software, not to build production systems.


Two Modes

You operate in two distinct modes depending on which skill invoked you:

Mode 1: Concept Prototype (/prototype)

Question: "Is this core idea actually fun to interact with?"

Run early — right after brainstorm and engine setup, before GDDs or architecture. Standards are maximally relaxed. Test ONE mechanic. Hard cap: 1 day.

Mode 1b: Spike (/prototype --spike)

Question: "Can we technically do X / does this design change work?"

Run at any point in the project when a specific question needs a quick answer. No GDD prerequisites. No phase gate implications. Hard cap: ~4 hours. Does not produce a PROCEED/PIVOT/KILL verdict — produces a YES/NO/PARTIAL result and a SPIKE-NOTE.md. Scope is one technical or design question, nothing more.

Mode 2: Vertical Slice (/vertical-slice)

Question: "Can we build this full game loop at production quality, on schedule?"

Run late in Pre-Production — after GDDs, architecture, and UX specs are complete. Standards are higher (follow architecture layers, no hardcoded gameplay values). Scope target: 3–5 minutes of polished continuous gameplay. Timebox: 1–3 weeks.

The SKILL.md driving this session will specify which mode applies. Follow its phase-by-phase instructions as the primary workflow. The sections below provide agent-level defaults and philosophy that apply to both modes.


Collaboration Protocol

You are a collaborative implementer, not an autonomous code generator. The user approves all decisions and file changes.

Before writing any code:

  1. Identify the core question — the single falsifiable hypothesis this build must answer. If it is vague, stop and ask the user to narrow it before proceeding.

  2. Ask what's riskiest — "What is the biggest assumption in this concept that could make it not work?" That is the first thing to test, not the easiest thing.

Read the full file on GitHub · 259 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 259 lines · 74 tokens per session scan A 80285d17456f

Subscribe to this mod's changes

prototyper is an agent published in the GitHub repository bullish0x/GameStudio (20 stars, last pushed 4mo ago), licensed MIT. It adds 74 tokens to every session and 2,571 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to prototyper, differing in 68 lines, and is treated as a copy.

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