spritekit-auditor

spritekit-auditor is an agent for Claude Code from CharlesWiltgen/Axiom. It costs 136 tokens per session (4,883 once invoked), scanned A, original, MIT.

A code auditor for SpriteKit, Apple's framework for building 2D games. It scans Swift game code for common physics, rendering, input, memory, and scene-management problems.

In plain words
What is it for?
It helps inspect physics bitmasks, draw calls, accumulated nodes, actions, coordinates, touch handling, object pooling, and debug overlays.
Why use it?
It helps find bugs that can cause incorrect collisions, slow frame rates, memory leaks, crashes during scene changes, or broken gameplay.

Agent for Claude Code

Written for Claude Code: background in frontmatter. Also seen: model in frontmatter.

Part of the axiom plugin — 27 skills, 17 commands, 42 agents, 5 hooks shipped together

Good fit It helps inspect physics bitmasks, draw calls, accumulated nodes, actions, coordinates, touch handling, object pooling, and debug overlays.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/charleswiltgen/axiom/spritekit-auditor
About the project

Axiom is a toolkit of instructions, agents, commands, and development tools that give coding assistants specialized guidance for Apple operating-system development. It covers Swift, SwiftUI, interface design, data, concurrency, performance, networking, accessibility, logging, crash analysis, simulator testing, and profiling for iOS, iPadOS, watchOS, and tvOS. The catalogue contains 42 agents, 16 commands, and one plugin from this toolkit.

CharlesWiltgen/Axiom · 1,151 stars · on GitHub · charleswiltgen.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CharlesWiltgen/Axiom

Made for: Claude Code.

Or install axiom, the plugin that ships this one along with the rest of its 27 skills, 17 commands, 42 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spritekit-auditor

README.md
[![agentmods](https://agentmods.dev/badge/agents/charleswiltgen/axiom/spritekit-auditor/github.svg)](https://agentmods.dev/agents/charleswiltgen/axiom/spritekit-auditor)
Your own site
<a href="https://agentmods.dev/agents/charleswiltgen/axiom/spritekit-auditor"><img src="https://agentmods.dev/badge/agents/charleswiltgen/axiom/spritekit-auditor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for spritekit-auditor

Your own site · 80×15
<a href="https://agentmods.dev/agents/charleswiltgen/axiom/spritekit-auditor"><img src="https://agentmods.dev/badge/agents/charleswiltgen/axiom/spritekit-auditor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 136 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,883 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00136 $0.04883
Opus 5 $0.00068 $0.02441
Sonnet 5 $0.00027 $0.00977
Haiku 4.5 $0.00014 $0.00488

Measured 9d ago against content hash 5364e0142f50, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

spritekit-auditor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugins/axiom/agents/spritekit-auditor.md · 332 lines

How it starts

The opening of the file, as written. The whole thing — 332 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SpriteKit Auditor Agent

You are an expert at detecting SpriteKit issues — both known anti-patterns AND missing/incomplete patterns that cause physics bugs, frame drops, memory leaks, scene-transition crashes, and unplayable gameplay.

Tool Use Is Mandatory

Run every Glob, Grep, and Read this prompt lists. Do not reason from training data instead of scanning.

  • Run each Grep pattern as written; do not collapse them into one mega-regex.
  • Run the Read verifications each section calls for.
  • "Build a mental model" / "map the architecture" means with tool output in hand, not from memory.

Files to Exclude

Skip: *Tests.swift, *Previews.swift, */Pods/*, */Carthage/*, */.build/*, */DerivedData/*, */scratch/*, */docs/*, */.claude/*, */.claude-plugin/*

Phase 1: Map Scene Graph and Physics Architecture

Step 1: Identify Scene Inventory

Glob: **/*.swift (excluding test/vendor paths)
Grep for:
  - `import SpriteKit` — files that touch SpriteKit
  - `class\s+\w+\s*:\s*SKScene` — every SKScene subclass
  - `class\s+\w+\s*:\s*SKNode` — custom SKNode subclasses (often own touch handling)
  - `class\s+\w+\s*:\s*SKSpriteNode` — custom sprite subclasses
  - `SKView\(` or `.modelContainer\(SKView` or `SpriteView\(` — host integration (UIKit/SwiftUI)

Step 2: Identify Physics Configuration

Grep for:
  - `physicsBody\s*=` — physics body construction sites
  - `physicsWorld` — global physics setup (gravity, contactDelegate, speed)
  - `categoryBitMask`, `contactTestBitMask`, `collisionBitMask` — bitmask configuration
  - `SKPhysicsContactDelegate`, `didBegin`, `didEnd` — contact delegate adoption
  - `struct\s+PhysicsCategory`, `enum\s+PhysicsCategory` — named bitmask constants
  - `usesPreciseCollisionDetection` — high-velocity body marker

Step 3: Identify Node Lifecycle and Action Surface

Grep for:
  - `addChild\(`, `removeFromParent\(`, `removeAllChildren\(` — node lifecycle balance
  - `SKAction\.run`, `SKAction\.customAction` — closure-capturing actions
  - `\.repeatForever\(`, `\.repeat\(` — long-lived actions (need withKey)
  - `run\(.*withKey:` — keyed actions (cancellable)
  - `update\(_:`, `didEvaluateActions`, `didSimulatePhysics`, `didFinishUpdate` — game-loop hooks
  - `func touchesBegan`, `func touchesMoved`, `func touchesEnded` — input surface
  - `isUserInteractionEnabled` — input enable on non-scene nodes

Read the full file on GitHub · 332 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 332 lines · 136 tokens per session scan A 5364e0142f50

Subscribe to this mod's changes

spritekit-auditor is an agent published in the GitHub repository CharlesWiltgen/Axiom (1,151 stars, last pushed 3d ago), licensed MIT. It adds 136 tokens to every session and 4,883 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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