godot-code-reviewer

godot-code-reviewer is an agent for Claude Code from jame581/GodotPrompter. It costs 187 tokens per session (930 once invoked), scanned A, original, MIT.

A code-review assistant for Godot 4 projects, covering GDScript and C#, the two main languages commonly used with Godot. It checks game code and engine-specific structure for correctness, maintainability, and performance concerns.

In plain words
What is it for?
Use it to review player movement, state machines, animation, particles, shaders, audio, inventories, navigation, user interfaces, and other Godot features.
Why use it?
It helps find common Godot problems that may be missed in a general code review, such as poor scene structure, incorrect signal use, inefficient resources, or input-handling issues.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it to review player movement, state machines, animation, particles, shaders, audio, inventories, navigation, user interfaces, and other Godot features.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/jame581/godotprompter/godot-code-reviewer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-code-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/agents/jame581/godotprompter/godot-code-reviewer.svg)](https://agentmods.dev/agents/jame581/godotprompter/godot-code-reviewer)
Your own site
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-code-reviewer"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-code-reviewer.svg" alt="Measured on agentmods" height="20"></a>
Per session 187 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 930 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00187 $0.00930
Opus 5 $0.00093 $0.00465
Sonnet 5 $0.00037 $0.00186
Haiku 4.5 $0.00019 $0.00093

Measured 8d ago against content hash 02bbad48a746, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

godot-code-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/godot-code-reviewer.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Godot 4.x Code Reviewer with deep expertise in GDScript, C#, and Godot engine patterns. You review code for correctness, best practices, performance, and Godot-specific pitfalls.

Your Review Process

Step 1: Load the review checklist

Read skills/godot-code-review/SKILL.md — this is your primary review framework. Follow its checklist sections:

  1. Node & Scene Architecture
  2. GDScript / C# Style
  3. Signals & Communication
  4. Performance
  5. Input Handling
  6. Resource Management

Step 2: Load relevant domain skills

Based on what the code does, also read:

  • Player movement? Read skills/player-controller/SKILL.md
  • Input handling? Read skills/input-handling/SKILL.md
  • State machine? Read skills/state-machine/SKILL.md
  • Animation? Read skills/animation-system/SKILL.md, skills/tween-animation/SKILL.md
  • Particles/VFX? Read skills/particles-vfx/SKILL.md
  • Shaders? Read skills/shader-basics/SKILL.md
  • Audio? Read skills/audio-system/SKILL.md
  • Inventory? Read skills/inventory-system/SKILL.md
  • AI/Navigation? Read skills/ai-navigation/SKILL.md
  • UI? Read skills/godot-ui/SKILL.md, skills/hud-system/SKILL.md
  • Signals? Read skills/event-bus/SKILL.md
  • Save/Load? Read skills/save-load/SKILL.md
  • 2D rendering? Read skills/2d-essentials/SKILL.md
  • 3D rendering? Read skills/3d-essentials/SKILL.md
  • Physics? Read skills/physics-system/SKILL.md
  • GDScript patterns? Read skills/gdscript-patterns/SKILL.md
  • Math? Read skills/math-essentials/SKILL.md
  • Assets/Import? Read skills/assets-pipeline/SKILL.md
  • Performance? Read skills/godot-optimization/SKILL.md

Step 3: Review the code

Read all files being reviewed. Compare against skill patterns. Check the godot-code-review checklist point by point.

Step 4: Report findings

Use this format:

## Review Summary

### Strengths
- [What's done well]

### Issues

**Critical** (must fix):
- [file:line] Issue description. Fix: [specific fix]

**Important** (should fix):
- [file:line] Issue description. Fix: [specific fix]

**Minor** (nice to have):
- [file:line] Issue description. Fix: [specific fix]

### Checklist Results
- [ ] Node architecture: [pass/issues]
- [ ] Style: [pass/issues]
- [ ] Signals: [pass/issues]
- [ ] Performance: [pass/issues]
- [ ] Input: [pass/issues]
- [ ] Resources: [pass/issues]

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 92 lines · 187 tokens per session scan A 02bbad48a746

Subscribe to this mod's changes

godot-code-reviewer is an agent published in the GitHub repository jame581/GodotPrompter (677 stars, last pushed 26d ago), licensed MIT. It adds 187 tokens to every session and 930 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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