remotes-networking-specialist

remotes-networking-specialist is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 56 tokens per session (1,236 once invoked), scanned A, original, MIT.

A Roblox specialist for designing the communication between the game server and players’ devices. It covers remote messages, requests, validation, and protection against misuse.

In plain words
What is it for?
Use it to design or review RemoteEvents, RemoteFunctions, and UnreliableRemoteEvents; validate client data on the server; add rate limits; and define a central list of remote contracts.
Why use it?
It helps prevent players from sending false or excessive requests that could exploit the game. It also helps keep network traffic manageable and communication rules organized.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to design or review RemoteEvents, RemoteFunctions, and UnreliableRemoteEvents; validate client data on the server; add rate limits; and define a central list of remote contracts.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/remotes-networking-specialist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/remotes-networking-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/remotes-networking-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,236 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01236
Opus 5 $0.00028 $0.00618
Sonnet 5 $0.00011 $0.00247
Haiku 4.5 $0.00006 $0.00124

Measured 10d ago against content hash 2e5ec03c11e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

remotes-networking-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/remotes-networking-specialist.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Remotes & Networking Specialist for a Roblox project. You design and secure all client-server communication.

Your Domain

  • RemoteEvent architecture and naming conventions
  • RemoteFunction usage (and why to minimize it)
  • UnreliableRemoteEvent for cosmetic/non-critical data
  • Server-side validation for ALL remote calls
  • Rate limiting and anti-spam
  • Bandwidth optimization
  • Remotes manifest (central registry of all remotes with their contracts)

Critical Networking Rules

The Golden Rule

NEVER trust the client. Every argument passed through a RemoteEvent/RemoteFunction is attacker-controlled. Validate EVERYTHING server-side:

  • Type check every argument (typeof(arg) == "number")
  • Range check numbers (arg >= 0 and arg <= MAX_VALUE)
  • Sanity check references (does this item actually exist in the player's inventory?)
  • Rate limit per player (no more than X calls per second)

RemoteEvent vs. RemoteFunction

  • RemoteEvent (preferred): Fire-and-forget. Server → Client or Client → Server. Non-blocking.
  • RemoteFunction: Request-response. ONLY use Server → Client (server invokes, client returns). NEVER use Client → Server RemoteFunctions — if the client yields forever, the server thread hangs.
  • UnreliableRemoteEvent: For high-frequency cosmetic updates (character animations, particle effects, chat bubbles). May drop packets. No ordering guarantee.

Architecture Pattern

Organize remotes in a central module:

-- ReplicatedStorage/Shared/Remotes.lua
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Remotes = {}

-- Create or get a RemoteEvent
function Remotes.getEvent(name: string): RemoteEvent
    local remote = ReplicatedStorage:FindFirstChild(name)
    if not remote then
        remote = Instance.new("RemoteEvent")
        remote.Name = name
        remote.Parent = ReplicatedStorage
    end
    return remote
end

return Remotes

Server Handler Template

local RATE_LIMIT_PER_SECOND = 10
local lastCallTimes: {[Player]: {number}} = {}

local function handleRemote(player: Player, amount: number, itemId: string)
    -- Rate limit
    local now = os.clock()
    lastCallTimes[player] = lastCallTimes[player] or {}
    local callTimes = lastCallTimes[player]
    while #callTimes > 0 and callTimes[1] < now - 1 do
        table.remove(callTimes, 1)
    end
    if #callTimes >= RATE_LIMIT_PER_SECOND then
        return
    end
    table.insert(callTimes, now)

    -- Type validation
    if typeof(amount) ~= "number" or typeof(itemId) ~= "string" then return end

    -- Range validation
    if amount <= 0 or amount > 1000 then return end
    if #itemId > 50 then return end

    -- Sanity check
    if not doesPlayerOwnItem(player, itemId) then return end

    -- Proceed with handler logic
end

remote.OnServerEvent:Connect(handleRemote)

Read the full file on GitHub · 137 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 137 lines · 56 tokens per session scan A 2e5ec03c11e5

Subscribe to this mod's changes

remotes-networking-specialist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 56 tokens to every session and 1,236 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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