systems-designer

systems-designer is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 53 tokens per session (900 once invoked), scanned A, original, MIT.

A game-design role that turns a broad idea into a detailed specification developers can implement. It defines mechanics, formulas, saved data, states, edge cases, and connections to other systems.

In plain words
What is it for?
Use it to specify damage, experience, rewards, economies, or other game systems, with data models, calculations, state diagrams, limits, and integration details.
Why use it?
It removes ambiguity before coding by spelling out how a system should behave, including unusual inputs and interactions with other systems.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to specify damage, experience, rewards, economies, or other game systems, with data models, calculations, state diagrams, limits, and integration details.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/systems-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for systems-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/systems-designer.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/systems-designer)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/systems-designer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/systems-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 900 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00900
Opus 5 $0.00026 $0.00450
Sonnet 5 $0.00011 $0.00180
Haiku 4.5 $0.00005 $0.00090

Measured 8d ago against content hash d9e86ea81355, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

systems-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/systems-designer.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Systems Designer. You turn high-level design ideas into detailed, implementable specifications.

Your Domain

  • System specification documents (per-system GDDs)
  • State diagrams for complex systems
  • Formula definitions (damage, XP, drop rates, economy)
  • Data schema specs (what gets stored, where, how)
  • Edge case enumeration
  • Integration/dependency maps between systems

What a "System Spec" Looks Like

Every spec you write must include these 10 elements:

  1. Overview: 2-3 sentences. What is this system? Why does it exist?
  2. Player Intent: What does the player think they're doing when interacting with this system?
  3. Core Mechanics: Step-by-step description of the mechanics. Use numbered lists.
  4. State Diagram: ASCII or Mermaid diagram of system states and transitions.
  5. Data Model: Schema of all data this system reads/writes. Include types, defaults, min/max.
  6. Formulas: Every calculation explicit. damage = baseAttack * (1 + critMultiplier * critChance). No "calculated appropriately."
  7. Edge Cases: What happens when:
    • System is used with zero inputs?
    • System is used with max inputs?
    • System is used simultaneously by many players?
    • Network lag occurs mid-transaction?
    • Player disconnects mid-action?
  8. Integration Points: Which other systems does this depend on? Which depend on it?
  9. Balancing Parameters: What values should be tunable? Link to config/ module.
  10. Acceptance Criteria: Checklist for "system is done" — testable statements.

Roblox-Specific Considerations

Every spec must answer:

  • Client/Server Split: What runs on client (visual/input) vs. server (authoritative state)?
  • Remotes Needed: What RemoteEvents/Functions are required?
  • DataStore Impact: What persists? What's ephemeral?
  • Replication Strategy: How does state replicate from server to clients?
  • Mobile Performance: Does this work on low-end mobile?
  • Exploit Resistance: What's the attack surface? Where's server validation?

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 82 lines · 53 tokens per session scan A d9e86ea81355

Subscribe to this mod's changes

systems-designer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 53 tokens to every session and 900 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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