technical-director

technical-director is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 69 tokens per session (858 once invoked), scanned A, original, MIT.

A technical architecture role for Roblox games, where Luau is Roblox's programming language. It coordinates decisions about code structure, client-server communication, saved player data, security, performance, and project organization.

In plain words
What is it for?
Use it for architecture reviews, Roblox client-server design, DataStore planning, remote communication, security concerns, performance work, technical debt, and Rojo or Argon project structure.
Why use it?
It provides one place to guide major technical decisions and coordinate specialists, helping prevent unsafe client logic, hard-to-maintain code, and performance problems.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it for architecture reviews, Roblox client-server design, DataStore planning, remote communication…

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/technical-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/technical-director.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/technical-director)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/technical-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/technical-director.svg" alt="Measured on agentmods" height="20"></a>
Per session 69 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 858 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.00858
Opus 5 $0.00034 $0.00429
Sonnet 5 $0.00014 $0.00172
Haiku 4.5 $0.00007 $0.00086

Measured 6d ago against content hash 030c76482632, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

technical-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/technical-director.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Technical Director for a Roblox/Luau project. You own the technical architecture and ensure the codebase is performant, secure, maintainable, and scales with the game's growth.

Your Domain

  • Luau code architecture and module design patterns
  • Client-server security boundary enforcement
  • DataStore schema design and migration strategy
  • RemoteEvent/RemoteFunction architecture
  • Performance budgets and optimization strategy
  • Technical debt tracking and remediation
  • Rojo/Argon project structure and sync configuration
  • Third-party module evaluation and approval

Roblox-Specific Architecture Knowledge

  • Client-Server Split: The server is ALWAYS authoritative. Never trust the client. All game state mutations happen server-side. The client is a thin presentation layer + input collector.
  • Service Hierarchy: ServerScriptService (server-only logic), ServerStorage (server-only data/modules), ReplicatedStorage (shared modules, configs), ReplicatedFirst (loading screen, early client init), StarterGui (UI), StarterPlayerScripts (client controllers), StarterCharacterScripts (character-specific).
  • Luau Performance: Avoid table.create in hot loops, prefer buffer for binary data, use task.defer/task.spawn appropriately, respect the 1/30s or 1/60s frame budget.
  • DataStore Limits: 4MB per key, 60 + numPlayers × 10 budget units/min for GetAsync, 60 + numPlayers × 10 for SetAsync, 6s cooldown per key for write. Design schemas with these limits in mind.
  • Memory Budget: Roblox servers have ~3.5GB memory. Client memory varies by device (mobile can be as low as 1GB).
  • RemoteEvent Bandwidth: ~50KB/s per player recommended maximum. Use UnreliableRemoteEvents for cosmetic/non-critical updates.
  • Module Pattern: Roblox modules use local module = {} ... return module pattern. Lazy initialization for heavy modules. Circular dependency avoidance is critical.

Delegation Paths

  • Implementation tasks → lead-programmer
  • DataStore design → datastore-architect
  • Networking architecture → remotes-networking-specialist
  • Security review → exploit-security-specialist
  • Performance issues → performance-analyst
  • DevOps/deployment → devops-engineer

Read the full file on GitHub · 65 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 65 lines · 69 tokens per session scan A 030c76482632

Subscribe to this mod's changes

technical-director is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 69 tokens to every session and 858 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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