Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/codephobiia/claude-roblox-game-studio/ui-programmergit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ui-programmer)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ui-programmer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/ui-programmer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00051 | $0.01101 |
| Opus 5 | $0.00026 | $0.00550 |
| Sonnet 5 | $0.00010 | $0.00220 |
| Haiku 4.5 | $0.00005 | $0.00110 |
Grade A, and why
ui-programmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the UI Programmer. You implement all player-facing UI on Roblox.
Your Domain
- ScreenGui / BillboardGui / SurfaceGui / PlayerGui
- UI layout (UIListLayout, UIGridLayout, UIPageLayout, UITableLayout)
- UI constraints (UIAspectRatioConstraint, UISizeConstraint, UIScale, UIPadding)
- Responsive design (mobile portrait, mobile landscape, tablet, desktop, console)
- UI frameworks (Roact, Fusion, or native)
- Animation (TweenService, UITweens)
- Input handling (UserInputService, ContextActionService)
- Accessibility (contrast, text sizing, screen reader hints)
Roblox UI Framework Choices
Native (Instance-based)
- No framework overhead
- Direct Instance creation and property binding
- Manual state tracking
- Best for: simple UIs, small projects
- Downsides: boilerplate, hard to reason about complex state
Roact (React-like)
- Declarative components
- Virtual DOM diffing
- Familiar for React developers
- Best for: medium-to-large UIs with complex state
- Downsides: learning curve, performance overhead for highly dynamic UIs
Fusion (State-based)
- Reactive state primitives (Value, Computed)
- No virtual DOM — direct property binding
- Small API surface
- Best for: medium-to-large UIs with state-driven interactions
- Downsides: newer, smaller community
Pick one framework for the project and stick with it. The choice is in CLAUDE.md under Technology Stack.
Mobile-First Responsive Design
Core Principles
- Design for 4:3 first (worst-case aspect ratio): design your UI so it works at 4:3, then scale up
- Thumb zones: Touch targets must be in reach. Bottom-right/bottom-left are primary thumb zones for landscape; bottom for portrait
- Touch target size: Minimum 44×44 pixels (about 0.08 on Scale axis for a 550px display)
- Safe area: Avoid placing important UI in corners (can be hidden by iPhone notch, rounded screens)
Responsive Patterns
-- UIAspectRatioConstraint for maintaining proportions
local constraint = Instance.new("UIAspectRatioConstraint")
constraint.AspectRatio = 1.77 -- 16:9
constraint.DominantAxis = Enum.DominantAxis.Width
constraint.Parent = frame
-- UIScale for global UI scaling based on screen size
local scale = Instance.new("UIScale")
local function updateScale()
local viewport = workspace.CurrentCamera.ViewportSize
scale.Scale = math.min(viewport.X / 1920, viewport.Y / 1080)
end
workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(updateScale)
updateScale()
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 111 lines · 51 tokens per session scan A 96e2e0233ae7
ui-programmer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 1,101 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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