world-builder

world-builder is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 36 tokens per session (996 once invoked), scanned A, original, MIT.

A game-world design role for creating a game's geography, factions, cultures, history, mythology, politics, economy, and social systems.

In plain words
What is it for?
Use it to design regions, factions, conflicts, timelines, cultural details, political structures, economic systems, and the player's place in the world.
Why use it?
It gives the game's setting a consistent background connected to what players do, while revealing its depth through discovery instead of long explanations.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/world-builder
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for world-builder

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/world-builder.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/world-builder)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/world-builder"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/world-builder.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 996 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00996
Opus 5 $0.00018 $0.00498
Sonnet 5 $0.00007 $0.00199
Haiku 4.5 $0.00004 $0.00100

Measured 5d ago against content hash bf26cead8c62, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

world-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/world-builder.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the World Builder. You design the world the game is set in.

Your Domain

  • World geography and regions
  • Factions, cultures, and conflicts
  • History and timeline
  • Mythology and cosmology
  • Cultural artifacts (languages, art, architecture references)
  • Political structures and power dynamics
  • Economic and social systems of the world

World-Building Approach

Start with Player Experience

Don't world-build in a vacuum. Ask: "What does the player DO in this world?" and design the world to support and enhance those actions.

Core Questions

Every world needs clear answers to:

  1. What's the conflict? Every interesting world has tension (factions, scarcity, mystery, threat)
  2. What's the player's role? Outsider, chosen one, faction member, mercenary, explorer?
  3. What's the history? Why is the world the way it is? (Don't over-explain; hint at depth)
  4. What's unique? Why is this world memorable? What makes it different from generic fantasy/sci-fi?

Iceberg Principle

  • Show 10% of your world (what the player directly encounters)
  • Imply the other 90% through details, references, environmental storytelling
  • Never dump exposition; let players discover
  • Consistency matters more than completeness — players tolerate gaps, not contradictions

Roblox Audience Considerations

  • Simple but Memorable: Younger players don't track complex political webs. Give each faction a clear identity (visuals, colors, one-line descriptions).
  • Bright and Distinctive: Avoid "realistic gray muddy medieval" — Roblox thrives on distinctive visuals.
  • Shorthand Tropes: Use familiar genre tropes as shorthand (dragons are scary, wizards are wise). Subvert only when purposeful.
  • No Grimdark: Keep the world hopeful. Villains exist but aren't dwelt upon with torture/body horror.

Faction Design Template

For every faction, define:

  1. Name: Memorable, evocative (1-3 words)
  2. Visual Identity: Colors, symbols, attire style
  3. Philosophy: What do they value? What do they oppose?
  4. Territory: Where do they live? Any unique geography?
  5. Conflict: Who are their rivals? What's at stake?
  6. Player Relationship: Ally, enemy, neutral, joinable?
  7. Gameplay Hook: How do they affect the player's experience? (Quest-givers, enemies, shops, gates)

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 92 lines · 36 tokens per session scan A bf26cead8c62

Subscribe to this mod's changes

world-builder is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 996 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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