unity-developer

An agent for building Unity games with C# scripts, rendering, assets, gameplay systems, user interfaces, and platform deployment. Unity is a game-development tool, and C# is the programming language used here.

In plain words
What is it for?
Implementing game mechanics and UI, managing assets, improving Unity performance, and preparing cross-platform builds.
Why use it?
It brings these Unity development tasks together when creating games or addressing performance and build problems.

Agent

Part of the unity-plugin plugin — 13 skills, 2 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/creator-hian/claude-code-plugins/unity-developer
Clone the repo
git clone --depth 1 https://github.com/creator-hian/claude-code-plugins

Or install unity-plugin, the plugin that ships this one along with the rest of its 13 skills, 2 agents.

Per session 50 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,160 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00050 $0.01160
Opus 5 $0.00025 $0.00580
Sonnet 5 $0.00010 $0.00232
Haiku 4.5 $0.00005 $0.00116

Measured 3d ago against content hash 7d61196d40a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/agents/unity-developer.md · 172 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 172 lines · 50 tokens per session scan A 7d61196d40a4

Subscribe to this mod's changes

unity-developer is an agent published in the GitHub repository creator-hian/claude-code-plugins (10 stars, last pushed 4mo ago), with no licence file. It adds 50 tokens to every session and 1,160 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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