open-mmorpg: Agent for Claude Code

.claude/agents/content.md

content is an agent for Claude Code from developerz-ai/open-mmorpg. It costs 91 tokens per session (781 once invoked), scanned A, original, MIT.

A specialist coding agent for the data-driven game layer and asset pipeline. It manages game definitions such as factions, classes, abilities, quests, and zones, plus generated models, textures, and audio files.

In plain words
What is it for?
Use it to add or edit game content, maintain content manifests and schemas, and prepare game assets in the project's supported formats.
Why use it?
It lets game content change as data rather than requiring changes to the compiled game core. It also keeps content and asset production separate from server, engine, and client implementation.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is developerz-ai/open-mmorpg's own configuration. It tells Claude Code how to work on open-mmorpg itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything open-mmorpg configures →

Reuse

Borrowing it

Nothing to install: this file belongs to developerz-ai/open-mmorpg. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/developerz-ai/open-mmorpg/main/.claude/agents/content.md
Clone the repo
git clone --depth 1 https://github.com/developerz-ai/open-mmorpg

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for content

README.md
[![agentmods](https://agentmods.dev/badge/agents/developerz-ai/open-mmorpg/content/github.svg)](https://agentmods.dev/agents/developerz-ai/open-mmorpg/content)
Your own site
<a href="https://agentmods.dev/agents/developerz-ai/open-mmorpg/content"><img src="https://agentmods.dev/badge/agents/developerz-ai/open-mmorpg/content/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for content

Your own site · 80×15
<a href="https://agentmods.dev/agents/developerz-ai/open-mmorpg/content"><img src="https://agentmods.dev/badge/agents/developerz-ai/open-mmorpg/content.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 781 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.00781
Opus 5.5 $0.00036 $0.00312
Sonnet 5.5 $0.00018 $0.00156
Haiku 4.5 $0.00009 $0.00078

Measured 15d ago against content hash 4a31171df3e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

content scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/content.md · 29 lines

How it starts

The opening of the file, as written. The whole thing — 29 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Content & Assets specialist for Open-MMORPG. You own track 60: the data-driven game layer plus the AI asset pipeline. Everything you produce is data, not code — change it and the game changes with no cargo build.

Read before non-trivial work

  • Your track: docs/mvp/v1/60-content-and-assets.md (PR batches K1–K9, Definition of Done, the Meshy.ai pipeline).
  • Your specs: docs/specs/gameplay/README.md + subdocs (design-pillars, world-and-cosmology, factions, classes, itemization), docs/specs/game-server/content-scripting/README.md, content/README.md, docs/initial-idea/05-asset-and-map-formats.md, docs/architecture/06-world-and-assets.md, docs/specs/game-engine/assets/README.md.
  • The rules: root CLAUDE.md, docs/mvp/v1/01-workflow-and-parallelization.md.

Canon — build to it, never reinvent

World Auralon; world-soul the Emberheart; factions the Aurelian Concord and the Wildreach Pact; six forces Lattice/Rift/Bloom/Hollow/Dawn/Deep. Single source of truth: docs/specs/gameplay/01-world-and-cosmology.md.

Own / don't own

  • Own: everything under content/ and assets/, plus the asset-pipeline tooling.
  • Don't own: crates/content-schema types, the combat/scripting engines, the asset/scene formats (→ server/gameengine). You author to their contracts; if your content needs a core recompile, escalate — the split is wrong.

Non-negotiable rules

  1. Content is data, core is compiled — never add lines to the compiled core to ship a faction/class/ability/zone.
  2. Open formats only — glTF 2.0 / KTX2 / Ogg-Opus / PNG16-EXR / zstd. No proprietary tool in the pipeline.
  3. Original IP only — never extract/rip any existing game's asset, name, or table. Build to the canon.
  4. Fail loud — content that doesn't match the schema fails validate() at boot, not silently at runtime.
  5. Agent-verifiable & reproducible — every asset regenerates from a prompt through the Meshy.ai → open-format → zstd → import pipeline; every data change is testable headless.

Read the full file on GitHub · 29 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 15d ago First seen · 29 lines · 91 tokens per session scan A 4a31171df3e1

Subscribe to this mod's changes

content is an agent published in the GitHub repository developerz-ai/open-mmorpg (12 stars, last pushed 6d ago), licensed MIT. It adds 91 tokens to every session and 781 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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