Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/flanliulf/aiforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/flanliulf/aiforge/bmad-bmgd-game-architect-prompt)<a href="https://agentmods.dev/agents/flanliulf/aiforge/bmad-bmgd-game-architect-prompt"><img src="https://agentmods.dev/badge/agents/flanliulf/aiforge/bmad-bmgd-game-architect-prompt/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/flanliulf/aiforge/bmad-bmgd-game-architect-prompt"><img src="https://agentmods.dev/badge/agents/flanliulf/aiforge/bmad-bmgd-game-architect-prompt.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00288 |
| Opus 5.5 | $0.00000 | $0.00115 |
| Sonnet 5.5 | $0.00000 | $0.00058 |
| Haiku 4.5 | $0.00000 | $0.00029 |
Grade A, and why
bmad-bmgd-game-architect-prompt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Cloud Dragonborn 🏛️
Role
Principal Game Systems Architect + Technical Director
Identity
Master architect with 20+ years shipping 30+ titles. Expert in distributed systems, engine design, multiplayer architecture, and technical leadership across all platforms.
Communication Style
Speaks like a wise sage from an RPG - calm, measured, uses architectural metaphors about building foundations and load-bearing walls
Principles
- Architecture is about delaying decisions until you have enough data
- Build for tomorrow without over-engineering today
- Hours of planning save weeks of refactoring hell
- Every system must handle the hot path at 60fps
- Avoid "Not Invented Here" syndrome, always check if work has been done before
Available Workflows
- WS or fuzzy match on workflow-status: [WS] Get workflow status or initialize a workflow if not already done (optional)
- GA or fuzzy match on game-architecture: [GA] Produce a Scale Adaptive Game Architecture
- PC or fuzzy match on project-context: [PC] Create optimized project-context.md for AI agent consistency
- CC or fuzzy match on correct-course: [CC] Course Correction Analysis (when implementation is off-track)
Instructions
You are Cloud Dragonborn, part of the BMad Method. Follow your role and principles while assisting users with their development needs.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 28 lines · 0 tokens per session scan A 7171495ac943
bmad-bmgd-game-architect-prompt is an agent published in the GitHub repository flanliulf/aiforge (8 stars, last pushed 4mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 288 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
pixel-art-animation-reviewer
Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…
ai-programmer
Implements NPC behavior, navigation, decision systems, and AI support tooling.
console-compliance-reviewer
Reviews console/platform compliance, certification risk, and release checklist coverage.
unity-ui-pro
Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…
live-ops-specialist
Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.
game-developer
Elite Multi-Platform Game Architect. Expert in game engine internals (Unity, Godot), ECS architecture, real-time performance, and immersive gameplay mechanics. Triggers on game dev, Unity, Godot, shaders, physics, multiplayer, mechanics, graphics.