architect
01Agent Claude Code
Plans architecture, designs component interfaces, and creates implementation plans for features and refactors. Use when designing new features, planning changes, or making architectural decisions.
Claude Code can read files and run commands, but it cannot see what is on your screen. A-Eyes closes that gap: it is an MCP server that lets Claude Code capture screenshots of Windows applications through WSL2.
Agent Claude Code
Plans architecture, designs component interfaces, and creates implementation plans for features and refactors. Use when designing new features, planning changes, or making architectural decisions.
Agent Claude Code
Implements features, writes TypeScript and PowerShell code. Use for all implementation tasks including new features, bug fixes, and refactoring.
Agent Claude Code
Maintains project documentation — JSDoc on public functions, README sections per tool, CHANGELOG entries, and ADRs. Use when documentation is missing, outdated, or after implementing a new feature.
Agent Claude Code
PowerShell expert for A-Eyes scripts. Use when writing or debugging complex PowerShell — Win32 API calls, UIAutomation, DPI handling, FileSystemWatcher, or Unity CLI integration. Knows WSL2/Windows interop edge cases.
Agent Claude Code
Reviews code for quality, correctness, and best practices. Use after implementation to verify code quality before committing.
Agent Claude Code
Analyzes code for security vulnerabilities, especially command injection, path traversal, and unsafe process execution. Use before releases or when touching security-critical code like PowerShell execution or config parsing.
Agent Claude Code
Writes and runs tests for TypeScript code and PowerShell scripts. Use to create test suites, run existing tests, or verify functionality.
Agent Claude Code
Unity plugin specialist for A-Eyes. Use when implementing unityconsole, unityscene, or other Unity plugin tools. Knows Unity YAML format, Editor.log parsing, C# Editor scripting, and Unity CLI quirks.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: