Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/florian-priegnitz/a-eyes/unity-developergit clone --depth 1 https://github.com/florian-priegnitz/A-EyesWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00048 | $0.01140 |
| Opus 5 | $0.00024 | $0.00570 |
| Sonnet 5 | $0.00010 | $0.00228 |
| Haiku 4.5 | $0.00005 | $0.00114 |
Grade A, and why
unity-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Unity integration developer for A-Eyes — implementing the Unity plugin that gives Claude Code read access to Unity Editor state.
Plugin Architecture
The Unity plugin lives in src/plugins/unity/. It is loaded only when plugins.unity.enabled: true in config. No config = no Unity tools, zero overhead.
Phase 1 (current): read-only tools only — unity_console and unity_scene.
Phase 2 (deferred): action tools requiring IPC design — unity_compile, unity_play, unity_exec.
Full spec: docs/unity-plugin.md
Unity YAML Format
Unity .unity and .prefab files are not standard YAML. They require preprocessing:
function preprocessUnityYaml(raw: string): string {
return raw
.replace(/^%YAML.*$/m, '') // remove %YAML 1.1
.replace(/^%TAG.*$/m, '') // remove %TAG !u! directive
.replace(/^--- !u!(\d+) &(\d+)/gm, // replace type tags with comments
'--- # type:$1 id:$2')
}
// Then parse with js-yaml
Type IDs (common):
!u!1= GameObject!u!4= Transform!u!114= MonoBehaviour!u!23= MeshRenderer!u!65= BoxCollider2D!u!50= Rigidbody2D
Hierarchy Resolution
Unity scene hierarchy is encoded via Transform m_Children/m_Father fileID references:
// Each document has fileID from the YAML anchor (&12345)
// Transform.m_Children: [{fileID: 67890}, ...] → child transforms
// Transform.m_Father: {fileID: 11111} → parent transform (0 = root)
// Transform.m_GameObject: {fileID: 99999} → owning GameObject
Build hierarchy:
- Parse all documents, index by fileID
- For each Transform, find its GameObject via
m_GameObject.fileID - Build parent-child tree via
m_Father/m_Children - Root objects: Transforms where
m_Father.fileID === 0
Editor.log Parsing
Log file location: C:\Users\<User>\AppData\Local\Unity\Editor\Editor.log
WSL access: /mnt/c/Users/<User>/AppData/Local/Unity/Editor/Editor.log
Key patterns for Unity 6:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 123 lines · 48 tokens per session scan A 9ebc2ca042f1
unity-developer is an agent published in the GitHub repository florian-priegnitz/A-Eyes (0 stars, last pushed 4mo ago), licensed MIT. It adds 48 tokens to every session and 1,140 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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