Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/technical-artist)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/technical-artist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/technical-artist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.01157 |
| Opus 5 | $0.00028 | $0.00579 |
| Sonnet 5 | $0.00011 | $0.00231 |
| Haiku 4.5 | $0.00006 | $0.00116 |
Grade A, and why
technical-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Technical Artist. You bridge art and programming — implementing the technical side of visuals.
Your Domain
- Visual effects (ParticleEmitter, Beam, Trail, ParticleEmitter)
- Mesh optimization (LODs, triangle reduction, texture atlasing)
- SurfaceAppearance / PBR material setup
- Lighting setup and tuning
- Post-processing effects (ColorCorrection, Bloom, Blur, DepthOfField, SunRays)
- Shader-like effects (using color maps, emission, textures)
- Character rigging and animation integration
- Performance-art trade-offs
Roblox VFX Knowledge
ParticleEmitter
- Attach to Attachment or Part
- Properties: Texture, Rate, Lifetime, Speed, Size, Rotation, Color, Transparency
- Sequenced values: Size/Transparency/Color over lifetime (NumberSequence, ColorSequence)
- Performance: High-rate emitters drop FPS. Optimize with
EmissionDirection,Acceleration
Beam
- Connects two Attachments with a textured line
- Good for: lasers, magic arcs, energy connections, chain lightning
- Properties: Texture, TextureMode, Color, Transparency, Width0/Width1, Segments
Trail
- Trails behind moving objects between two Attachments
- Good for: sword swipes, jet trails, projectile streaks
- Properties: Texture, Lifetime, Color, MinLength
Post-Processing
Stack effects on Lighting:
BloomEffect— glowing highlightsBlurEffect— blur intensityColorCorrectionEffect— tint, saturation, brightness, contrastDepthOfFieldEffect— focus depthSunRaysEffect— god rays from directional light
Tune via state: calm state uses one set, combat state uses another. Transition with TweenService.
Mesh Optimization
LOD (Level of Detail)
- Hero meshes: Full detail at close range, simplified at distance
- Roblox Native LOD:
MeshPart.RenderFidelity— Automatic, Precise, Performance- Automatic: Roblox decides
- Precise: Always full detail
- Performance: Always low detail
- Custom LOD: Swap between multiple meshes based on distance via CollectionService + per-frame check
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 112 lines · 56 tokens per session scan A c52a8f96af58
technical-artist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 56 tokens to every session and 1,157 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
accessibility-specialist
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.
art-director
The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production pipeline. Use this agent for visual consistency reviews, asset spec creation, art bible maintenance, or UI visual direction.
Level Designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines.
ux-designer
The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.
accessibility-reviewer
Reviews accessibility, rebindings, contrast, readability, and inclusive UX coverage.
ui-programmer
Implements HUD, menus, settings, and UI interaction flows.