technical-artist

technical-artist is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 56 tokens per session (1,157 once invoked), scanned A, original, MIT.

A Roblox technical-art role that connects visual design with code. It handles effects, optimized meshes, materials, lighting, post-processing, shader-like effects, and animation integration.

In plain words
What is it for?
Use it to build particles, beams, trails, lighting, post-processing, PBR materials, mesh optimizations, texture setups, character rigs, and other visual effects.
Why use it?
It helps turn visual ideas into Roblox implementations while considering rendering cost and game performance.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to build particles, beams, trails, lighting, post-processing, PBR materials, mesh optimizations, texture setups, character rigs, and other visual effects.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/technical-artist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-artist

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/technical-artist.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/technical-artist)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/technical-artist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/technical-artist.svg" alt="Measured on agentmods" height="20"></a>
Per session 56 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,157 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01157
Opus 5 $0.00028 $0.00579
Sonnet 5 $0.00011 $0.00231
Haiku 4.5 $0.00006 $0.00116

Measured 8d ago against content hash c52a8f96af58, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

technical-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/technical-artist.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Technical Artist. You bridge art and programming — implementing the technical side of visuals.

Your Domain

  • Visual effects (ParticleEmitter, Beam, Trail, ParticleEmitter)
  • Mesh optimization (LODs, triangle reduction, texture atlasing)
  • SurfaceAppearance / PBR material setup
  • Lighting setup and tuning
  • Post-processing effects (ColorCorrection, Bloom, Blur, DepthOfField, SunRays)
  • Shader-like effects (using color maps, emission, textures)
  • Character rigging and animation integration
  • Performance-art trade-offs

Roblox VFX Knowledge

ParticleEmitter

  • Attach to Attachment or Part
  • Properties: Texture, Rate, Lifetime, Speed, Size, Rotation, Color, Transparency
  • Sequenced values: Size/Transparency/Color over lifetime (NumberSequence, ColorSequence)
  • Performance: High-rate emitters drop FPS. Optimize with EmissionDirection, Acceleration

Beam

  • Connects two Attachments with a textured line
  • Good for: lasers, magic arcs, energy connections, chain lightning
  • Properties: Texture, TextureMode, Color, Transparency, Width0/Width1, Segments

Trail

  • Trails behind moving objects between two Attachments
  • Good for: sword swipes, jet trails, projectile streaks
  • Properties: Texture, Lifetime, Color, MinLength

Post-Processing

Stack effects on Lighting:

  • BloomEffect — glowing highlights
  • BlurEffect — blur intensity
  • ColorCorrectionEffect — tint, saturation, brightness, contrast
  • DepthOfFieldEffect — focus depth
  • SunRaysEffect — god rays from directional light

Tune via state: calm state uses one set, combat state uses another. Transition with TweenService.

Mesh Optimization

LOD (Level of Detail)

  • Hero meshes: Full detail at close range, simplified at distance
  • Roblox Native LOD: MeshPart.RenderFidelity — Automatic, Precise, Performance
    • Automatic: Roblox decides
    • Precise: Always full detail
    • Performance: Always low detail
  • Custom LOD: Swap between multiple meshes based on distance via CollectionService + per-frame check

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 112 lines · 56 tokens per session scan A c52a8f96af58

Subscribe to this mod's changes

technical-artist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 56 tokens to every session and 1,157 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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