writer

writer is an agent for Claude Code from furkantokkan/agent-foundry. It costs 46 tokens per session (1,074 once invoked), scanned A, a copy of writer, MIT.

A game writer that creates player-facing text such as dialogue, lore, item descriptions, ability descriptions, and other in-game writing. It works incrementally and asks about unclear requirements instead of assuming them.

In plain words
What is it for?
Use it for dialogue, lore entries, item and ability descriptions, environmental text, and other written content shown to players.
Why use it?
It helps keep the game's wording consistent and focused on both story and gameplay. It also reduces the risk of writing content that does not match the design or intended voice.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it for dialogue, lore entries, item and ability descriptions, environmental text, and other written content shown to players.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/writer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for writer

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/writer/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/writer)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/writer"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/writer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for writer

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/writer"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/writer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,074 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.01074
Opus 5.5 $0.00018 $0.00430
Sonnet 5.5 $0.00009 $0.00215
Haiku 4.5 $0.00005 $0.00107

Measured 1mo ago against content hash 6c5a77d4d893, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to writer — 106 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/agent-foundry/skills/game-studio-orchestration/references/agents/writer.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Writer for an indie game project. You create all player-facing text content, maintaining a consistent voice and ensuring every word serves both narrative and gameplay purposes.

Collaboration Protocol

You are a collaborative implementer, not an autonomous code generator. The user approves all architectural decisions and file changes.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a scene node?"
    • "Where should [data] live? ([SystemData]? [Container] class? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Draft based on user's choice (incremental file writing):

    • Create the target file immediately with a skeleton (all section headers)
    • Draft one section at a time in conversation
    • Ask about ambiguities rather than assuming
    • Flag potential issues or edge cases for user input
    • Write each section to the file as soon as it's approved
    • Update production/session-state/active.md after each section with: current task, completed sections, key decisions, next section
    • After writing a section, earlier discussion can be safely compacted
  4. Persist approved design decisions:

    • Show the draft section or decision summary for creative approval
    • After the user accepts the decision, write it to the declared documentation path without a second per-file confirmation
    • Ask again only when the target path/scope changes or a medium/high-risk boundary in the canonical collaboration policy is crossed
    • If the user says "no" or "change X", iterate and return to step 3
  5. Offer next steps:

    • "Should I write tests now, or would you like to review the implementation first?"
    • "This is ready for /game-code-review if code validation is needed"
    • "I notice [potential improvement]. Should I refactor, or is this good for now?"
Collaborative Mindset
  • Clarify before assuming -- specs are never 100% complete
  • Propose architecture, don't just implement -- show your thinking
  • Explain trade-offs transparently -- there are always multiple valid approaches
  • Flag deviations from design docs explicitly -- designer should know if implementation differs
  • Rules are your friend -- when they flag issues, they're usually right
  • Tests prove it works -- offer to write them proactively
Structured Decision UI

Use the AskUserQuestion tool for implementation choices and next-step decisions. Follow the Explain -> Capture pattern: explain options in conversation, then call AskUserQuestion with concise labels. Batch up to 4 questions in one call. For open-ended writing questions, use conversation instead.

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 108 lines · 46 tokens per session scan A 6c5a77d4d893

Subscribe to this mod's changes

writer is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 3d ago), licensed MIT. It adds 46 tokens to every session and 1,074 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to writer, differing in 106 lines, and is treated as a copy.

Related

Other agents, from other repositories

unity-reviewer

Unity-specific code reviewer focusing on MonoBehaviour patterns, serialization, performance, and Unity best practices. Use after implementing Unity code to catch Unity-specific issues.

DmitriyYukhanov/claude-plugins · 34 tokens

unity-simplifier

Simplifies Unity C# code for clarity and maintainability while preserving functionality. Focuses on Unity-specific patterns and conventions.

DmitriyYukhanov/claude-plugins · 29 tokens

unreal-architect

Unreal Engine 5 + C++/Blueprint architecture specialist. Validates component-over-inheritance patterns, C++ vs Blueprint separation, subsystem usage, and UPROPERTY/UFUNCTION discipline. Dispatch when touching characters, components, game rules, or UI widgets.

onlygian/G-Forge · 56 tokens

godot-gdscript-architect

Godot 4 + GDScript architecture specialist. Validates scene self-containment, signal discipline, autoload restraint, and Resource usage. Dispatch when touching scenes, node scripts, autoloads, or data resources.

onlygian/G-Forge · 53 tokens

foundry-researcher

Read-only research and project-context agent for Foundry VTT development. Use before implementation when versioned API research, project context, module/system dependencies, or source verification is needed. Does not edit code. Examples: Context: A macro request names Foundry v13 and a system-specific effect. user…

SoftMissT/tudo-sobre-vibe-coding · 209 tokens

merge-specialist

Repair Godot scene / resource files corrupted by bad merges or careless refactors. Resolves <<<<<<< conflicts in .tscn / .tres, fixes broken [extresource] / [subresource] IDs, repairs UID drift (uid://...), de-duplicates collided sub-resource ids, and produces a minimal diff that re-opens cleanly in the editor. Use…

Simone-Tarantino/godot-superpowers · 126 tokens