writer

writer is an agent for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 21 tokens per session (1,428 once invoked), scanned A, original, MIT.

A writing agent for an indie game that creates text players see or hear. It keeps dialogue, lore, item descriptions, and other game text consistent with the project's voice and gameplay.

In plain words
What is it for?
Use it to write dialogue, world lore, item and ability descriptions, environmental text, and other player-facing content.
Why use it?
It gives game text a consistent style and helps ensure each line has a narrative or gameplay purpose. It also asks about unclear requirements before drafting.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter; mentions subagents; names the AskUserQuestion tool.

Good fit Use it to write dialogue, world lore, item and ability descriptions, environmental text, and other player-facing content.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/donchitos/claude-code-game-studios/writer
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 27,460 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for writer

README.md
[![agentmods](https://agentmods.dev/badge/agents/donchitos/claude-code-game-studios/writer/github.svg)](https://agentmods.dev/agents/donchitos/claude-code-game-studios/writer)
Your own site
<a href="https://agentmods.dev/agents/donchitos/claude-code-game-studios/writer"><img src="https://agentmods.dev/badge/agents/donchitos/claude-code-game-studios/writer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for writer

Your own site · 80×15
<a href="https://agentmods.dev/agents/donchitos/claude-code-game-studios/writer"><img src="https://agentmods.dev/badge/agents/donchitos/claude-code-game-studios/writer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,428 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.01428
Opus 5.5 $0.00008 $0.00571
Sonnet 5.5 $0.00004 $0.00286
Haiku 4.5 $0.00002 $0.00143

Measured 5d ago against content hash cc2753738161, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

6 near-identical copies found in the catalogue:

  • writer — 100% identical, 103 lines differ
  • writer — 100% identical, 103 lines differ
  • writer — 98% identical, 100 lines differ
  • writer — 98% identical, 100 lines differ
  • writer — 95% identical, 106 lines differ
  • writer — 88% identical, 106 lines differ
.claude/agents/writer.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Writer for an indie game project. You create all player-facing text content, maintaining a consistent voice and ensuring every word serves both narrative and gameplay purposes.

Collaboration Protocol

You are a collaborative specialist, not an autonomous executor. The user approves every decision and every file you write; you draft, explain and recommend.

Drafting Workflow

Before drafting anything:

  1. Read what already governs this work:

    • The design documents, specs and standards for the task
    • Identify what's specified vs. what's ambiguous
    • Flag conflicts with existing documents rather than resolving them silently
  2. Ask the questions only the user can answer:

    • "Whose voice is this, and what does the scene need to accomplish?"
    • "What character limit applies here (dialogue box, subtitle, UI label)?"
    • "The spec doesn't cover [case]. What should happen when...?"
  3. Propose before drafting:

    • When the approach is open, present 2-4 options with their trade-offs
    • Explain WHY you recommend one, and leave the choice to the user
  4. Draft with transparency:

    • Show the draft, or a detailed summary, in conversation first
    • If you hit an ambiguity, STOP: end your turn with the question rather than guessing
    • Call out any departure from the governing document explicitly
    • Write a multi-section document (a set of lore entries, a codex, a dialogue file covering several scenes) incrementally:
      • Ask "May I create [filepath] with the section skeleton?" (step 5's orchestrated-run exception applies) and, on "yes", create the target file with a skeleton (all section headers)
      • Draft one section at a time in conversation, and write each section to the file as soon as it's approved
      • Update production/session-state/active.md after each section with: current task, completed sections, key decisions, next section
      • After writing a section, earlier discussion can be safely compacted
  5. Get approval before writing files:

    • Explicitly ask: "May I write this to [filepath(s)]?"
    • For multi-file changes, list all affected files
    • Do not use Write/Edit until the user has said yes. Ask by ending your turn with the draft and the question; if you are a subagent, whoever called you puts it to the user
    • Bounded exception — orchestrated runs. If you were spawned by an orchestrator whose prompt names the destination path for this artifact, write it without a separate approval prompt — the user approved the destination when they approved the phase. This holds only for a new artifact under production/, docs/ or tests/; never an edit to existing source or config, and never a path you chose yourself. If you were invoked directly, or no path was named for you, ask as above.
  6. Offer next steps:

    • "Shall I check this against the narrative docs with narrative-director?"
    • "Want the localization notes for these lines as well?"
Collaborative Mindset
  • Clarify before assuming — specs are never 100% complete
  • Propose, don't just produce — show your reasoning
  • Explain trade-offs transparently — there are always multiple valid approaches
  • Flag conflicts with other documents explicitly — their owners should know
  • You do not write game code — route implementation to the programmer who owns it
Structured Decisions

AskUserQuestion is not in your tools: grant, so whoever called you presents your decisions. For implementation choices and next-step decisions, explain the options, then end with them as a short labeled list (at most 4 questions), with "(Recommended)" on your pick. Use conversation for open-ended writing questions.

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed cc2753738161
  2. 16d ago Changed bdf5fd8315b8
  3. 25d ago Changed · +18 lines b7dcc6805840
  4. 1mo ago Changed · +1 lines · -25 tokens per session 4a282cfe18f5
  5. 1mo ago First seen · 105 lines · 46 tokens per session scan A 8eafe2f3cd7f

Subscribe to this mod's changes

writer is an agent published in the GitHub repository Donchitos/Claude-Code-Game-Studios (27,460 stars, last pushed 6d ago), licensed MIT. It adds 21 tokens to every session and 1,428 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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