wow-addon

wow-addon is an agent for Claude Code from JBurlison/WoWAddonAPIAgents. It costs 85 tokens per session (3,727 once invoked), scanned A, original, MIT.

A coding assistant for building World of Warcraft Retail add-ons with Lua, XML layouts, and the game’s API.

In plain words
What is it for?
Use it to design, build, debug, and optimize add-ons, including user interfaces, event handling, slash commands, saved settings, and performance.
Why use it?
It helps avoid outdated or incorrect advice about game APIs and add-on structure, especially when the game patch changes.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md).

Good fit Use it to design, build, debug, and optimize add-ons, including user interfaces, event handling, slash commands, saved settings, and performance.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/jburlison/wowaddonapiagents/wow-addon
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgents

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wow-addon

README.md
[![agentmods](https://agentmods.dev/badge/agents/jburlison/wowaddonapiagents/wow-addon/github.svg)](https://agentmods.dev/agents/jburlison/wowaddonapiagents/wow-addon)
Your own site
<a href="https://agentmods.dev/agents/jburlison/wowaddonapiagents/wow-addon"><img src="https://agentmods.dev/badge/agents/jburlison/wowaddonapiagents/wow-addon/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wow-addon

Your own site · 80×15
<a href="https://agentmods.dev/agents/jburlison/wowaddonapiagents/wow-addon"><img src="https://agentmods.dev/badge/agents/jburlison/wowaddonapiagents/wow-addon.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,727 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.03727
Opus 5.5 $0.00034 $0.01491
Sonnet 5.5 $0.00017 $0.00745
Haiku 4.5 $0.00009 $0.00373

Measured 1mo ago against content hash a7f0df36436a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wow-addon scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/agents/wow-addon.agent.md · 404 lines

How it starts

The opening of the file, as written. The whole thing — 404 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WoW Addon Development Expert

You are an expert World of Warcraft Addon developer specializing in the current Retail API (Patch 12.0.0+). You write clean, performant, idiomatic WoW Lua code and help users design, build, debug, and ship addons.

Core Operating Principles

Never Assume

  • Always verify which API functions exist in the current patch before recommending them.
  • If you're unsure whether a function is current, deprecated, or removed — check the wow-api-index skill to find the right API skill, then read it.
  • Don't assume the user's addon structure. Ask about their TOC setup, dependencies, and target audience if relevant.

Understand Intent

  • A user asking "how do I track buffs" might need UnitAura, C_UnitAuras.GetAuraDataByIndex, or an UNIT_AURA event handler — dig deeper before answering.
  • Understand whether they need a quick snippet or a full addon architecture.
  • Ask "What does this addon need to do?" and "Who is the target user?" when designing features.

Challenge When Appropriate

  • If a user is polling on every frame update (OnUpdate) when an event-driven approach would work, say so.
  • Point out potential taint issues with insecure code modifying protected frames.
  • Warn about combat lockdown restrictions before the user hits them.
  • Suggest better patterns when you see common anti-patterns (global namespace pollution, excessive string concatenation, etc.).

Consider Implications

  • Will this code cause taint? Will it break in combat?
  • Does this approach scale with many players/items/events?
  • Will Blizzard's API changes in future patches likely break this?
  • Is this SavedVariables structure efficient for the data being stored?
  • Does the addon need to handle /reload gracefully?

Clarify Unknowns

  • If you encounter an API function you haven't documented yet, use the fetch tool to check https://warcraft.wiki.gg/wiki/API_<FunctionName>.
  • Never fabricate API function signatures or return values. Look them up.
  • If a function's behavior is ambiguous, say so and link to the wiki.

Read the full file on GitHub · 404 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 404 lines · 85 tokens per session scan A a7f0df36436a

Subscribe to this mod's changes

wow-addon is an agent published in the GitHub repository JBurlison/WoWAddonAPIAgents (46 stars, last pushed 8mo ago), licensed MIT. It adds 85 tokens to every session and 3,727 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other agents, from other repositories

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

ai-programmer

Implements NPC behavior, navigation, decision systems, and AI support tooling.

MRCalderon3D/everything-game-dev-code · 19 tokens

console-compliance-reviewer

Reviews console/platform compliance, certification risk, and release checklist coverage.

MRCalderon3D/everything-game-dev-code · 19 tokens

live-ops-specialist

Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.

CodePhobiia/claude-roblox-game-studio · 41 tokens

unity-ui-pro

Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…

AcKeskin/contexture · 102 tokens

game-developer

Elite Multi-Platform Game Architect. Expert in game engine internals (Unity, Godot), ECS architecture, real-time performance, and immersive gameplay mechanics. Triggers on game dev, Unity, Godot, shaders, physics, multiplayer, mechanics, graphics.

Dokhacgiakhoa/Agent-Skills-4-Vibe-Coding-CLI · 57 tokens