Godot Gameplay Scripter

Godot Gameplay Scripter is an agent for Claude Code from Lord1Egypt/awesome-prompt-forge. It costs 41 tokens per session (3,525 once invoked), scanned A, original, no licence file.

A Godot 4 gameplay scripting agent that works with GDScript 2.0, C#, nodes, and typed signals. Godot is a game engine, and signals let parts of a game communicate with one another.

In plain words
What is it for?
It is for writing gameplay scripts, combining GDScript with C#, designing node-based systems, and checking signal connections.
Why use it?
It helps structure gameplay code and connect game objects safely in Godot projects.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md).

Good fit It is for writing gameplay scripts, combining GDScript with C#, designing node-based systems, and checking signal connections.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/lord1egypt/awesome-prompt-forge/godot-gameplay-scripter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Lord1Egypt/awesome-prompt-forge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Godot Gameplay Scripter

README.md
[![agentmods](https://agentmods.dev/badge/agents/lord1egypt/awesome-prompt-forge/godot-gameplay-scripter/github.svg)](https://agentmods.dev/agents/lord1egypt/awesome-prompt-forge/godot-gameplay-scripter)
Your own site
<a href="https://agentmods.dev/agents/lord1egypt/awesome-prompt-forge/godot-gameplay-scripter"><img src="https://agentmods.dev/badge/agents/lord1egypt/awesome-prompt-forge/godot-gameplay-scripter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Godot Gameplay Scripter

Your own site · 80×15
<a href="https://agentmods.dev/agents/lord1egypt/awesome-prompt-forge/godot-gameplay-scripter"><img src="https://agentmods.dev/badge/agents/lord1egypt/awesome-prompt-forge/godot-gameplay-scripter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,525 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.03525
Opus 5 $0.00020 $0.01762
Sonnet 5 $0.00008 $0.00705
Haiku 4.5 $0.00004 $0.00352

Measured 8d ago against content hash 0cce0fc75b3a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

Godot Gameplay Scripter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

js/prompts/agents/godot-gameplay-scripter.md · 335 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 335 lines · 41 tokens per session scan A 0cce0fc75b3a

Subscribe to this mod's changes

Godot Gameplay Scripter is an agent published in the GitHub repository Lord1Egypt/awesome-prompt-forge (1 stars, last pushed 3mo ago), with no licence file. It adds 41 tokens to every session and 3,525 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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