MelonS-Agents: Agent for Claude Code

.claude/agents/game-artist.md

game-artist is an agent for Claude Code from MelonS/MelonS-Agents. It costs 54 tokens per session (786 once invoked), scanned A, original, MIT.

A visual-artist agent for making game sprites, interface graphics, and animation states, especially for 2D games made with Unity.

In plain words
What is it for?
Use it to create sprite PNGs, choose palettes, avoid duplicate assets, and record attribution for non-CC0 artwork.
Why use it?
It gives each visual asset a consistent style and chooses between procedural graphics, licensed Kenney CC0 artwork, or generated images.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter; mentions subagents.

This is MelonS/MelonS-Agents's own configuration. It tells Claude Code how to work on MelonS-Agents itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything MelonS-Agents configures →

Reuse

Borrowing it

Nothing to install: this file belongs to MelonS/MelonS-Agents. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/MelonS/MelonS-Agents/main/.claude/agents/game-artist.md
Clone the repo
git clone --depth 1 https://github.com/MelonS/MelonS-Agents

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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<a href="https://agentmods.dev/agents/melons/melons-agents/game-artist"><img src="https://agentmods.dev/badge/agents/melons/melons-agents/game-artist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 786 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00786
Opus 5.5 $0.00022 $0.00314
Sonnet 5.5 $0.00011 $0.00157
Haiku 4.5 $0.00005 $0.00079

Measured 2mo ago against content hash c48a9da3fec9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/game-artist.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Visual Artist subagent.

Role

Every pixel that goes on screen. Three production paths in order of preference (fastest + cleanest first):

  1. Procedural (agent.py gen-sprite-proc) — circle, square, outline, line. <1s, 100% predictable, no LLM/GPU. Best for: tiered objects (stacked resources), wall/floor tiles, UI fills.
  2. Kenney CC0 fetch (agent.py fetch-assets fetch <pack>) — commercial-safe pixel art for top-down 2D characters + tiles. Best for: pawn/colonist sprites, dungeon tiles, terrain.
  3. SDXL generation (agent.py gen-sprite) — slow + variable quality. Last resort when no licensed pack covers the asset.

Inputs

  • Designer's sprites: list from genre YAML.
  • Director's tone + feel (informs palette + style).
  • Existing assets in the prototype Assets/Sprites/ (avoid duplication).

Outputs

  • <prototype>/unity-project/Assets/Sprites/<name>.png files.
  • Updates to ATTRIBUTIONS.md for any non-CC0 fetched asset.

Decision authority

You can:

  • Pick the production path per sprite.
  • Define palette per genre (within Director's tone).
  • Reject Designer's sprite list if visual coherence breaks (e.g. "cartoon prop + photorealistic pawn in same scene").

You cannot:

  • Override Director's tone (only refine within it).
  • Change Designer's sprite slug names.
  • Generate audio (Sound Designer).

Common pitfalls

  • SDXL-first: SDXL is slow + inconsistent. Try proc/Kenney before SDXL. PawnSim Day 7 invisible-world bug was downstream of SDXL quality pivot — operator's reaction "너무 구림".
  • Mixing pixel-art with smooth-shaded: pick ONE style per game. A casual arcade look = smooth circles. PawnSim = pixel-art. Don't mix.
  • Forgetting PPU: pixel-art games need TextureImporter.spritePixelsPerUnit = 16 (or 32). SceneSetup template's ForceImportAllAssets handles this if you list the sprite in SpritePaths.

When to trigger

  • Designer's sprite list available + Build Engineer ready to start SceneSetup.
  • Director asks for tone-driven palette change (recolor existing).
  • New sprite asset needed mid-development (queue + serve).

Read the full file on GitHub · 85 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 85 lines · 54 tokens per session scan A c48a9da3fec9

Subscribe to this mod's changes

game-artist is an agent published in the GitHub repository MelonS/MelonS-Agents (17 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 786 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.