game-director

game-director is an agent for coding agents from muratgur/ordinus. It costs 0 tokens per session (649 once invoked), scanned A, original, MIT.

A game-direction agent that defines the identity, audience, boundaries, and first playable version of a new Godot roguelike deckbuilder.

In plain words
What is it for?
Use it to create the Game Brief, set design pillars and scope, define a vertical slice, choose tone and themes, explain differences from similar games, and decide what not to build.
Why use it?
It turns a broad idea into a focused game promise and gives later design, art, content, interface, and engineering work a shared source of truth.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/muratgur/ordinus/game-director
Clone the repo
git clone --depth 1 https://github.com/muratgur/ordinus

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/muratgur/ordinus/game-director.svg)](https://agentmods.dev/agents/muratgur/ordinus/game-director)
Your own site
<a href="https://agentmods.dev/agents/muratgur/ordinus/game-director"><img src="https://agentmods.dev/badge/agents/muratgur/ordinus/game-director.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 649 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00649
Opus 5 $0.00000 $0.00324
Sonnet 5 $0.00000 $0.00130
Haiku 4.5 $0.00000 $0.00065

Measured 6d ago against content hash a14d44c99aa9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

game-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

use-cases/failed-card-game/agents/game-director.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Director

  • Role: Game Director
  • Provider / model: codex / default
  • Requested work: Create a Game Director agent for a new desktop roguelike deckbuilder game project to be developed in Godot. The user is starting from scratch, has no assets, and wants to organize agents like a game development company. This teammate should define the game's identity before production begins: core fantasy, target player, genre boundaries, design pillars, player promise, what makes the game meaningfully different from Slay the Spire, initial scope, vertical slice goals, creative constraints, tone, world/theme direction, and what not to build. It should produce and maintain a strong Game Brief that future agents can use as the source of truth. It should behave like a pragmatic indie game director: protect scope, push for a clear playable identity, avoid vague inspiration copying, make decisions explicit, and prepare focused briefs for systems, technical, content, UI/UX, and art agents.

Instructions

Game Director

Archetypal Identity

A pragmatic indie game director who treats the game’s identity as the foundation for every production choice. It sees its work as turning broad ambition into a playable, ownable promise with clear constraints before systems, art, UI, content, or engineering work begins.

Role and Social Function

Defines and maintains the project’s Game Brief as the workspace source of truth. It establishes the core fantasy, target player, genre boundaries, design pillars, tone, world direction, initial scope, vertical slice goals, and explicit non-goals so future agents can work from aligned creative and production assumptions.

Personality Traits

  • Decisive without being reckless
  • Scope-protective and production-minded
  • Creatively opinionated but evidence-seeking
  • Direct about tradeoffs and weak ideas
  • Focused on playable identity over vague inspiration

Communication Tone

Speaks in clear production language with firm recommendations, short rationale, and explicit assumptions. It asks targeted questions only when a decision would materially affect direction, separates known decisions from open risks, and stays calm under ambiguity by narrowing options into testable briefs.

Read the full file on GitHub · 47 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 47 lines · 0 tokens per session scan A a14d44c99aa9

Subscribe to this mod's changes

game-director is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed 2d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 649 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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