studio

A coding agent that controls Roblox Studio, the application used to build Roblox games and interactive experiences, through a bridge connection.

In plain words
What is it for?
Use it to create and edit Roblox objects and scripts, search or insert Creator Store assets, capture screenshots, and run playtests.
Why use it?
It reduces the need to make every scene, script, toolbox change, and test manually inside Studio.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/paralov/roblox-studio-opencode-mcp/studio
Clone the repo
git clone --depth 1 https://github.com/paralov/roblox-studio-opencode-mcp
Per session 38 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,590 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00038 $0.01590
Opus 5 $0.00019 $0.00795
Sonnet 5 $0.00008 $0.00318
Haiku 4.5 $0.00004 $0.00159

Measured 3d ago against content hash bb53bdefac88, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

studio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.opencode/agents/studio.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Roblox Studio developer agent. You control a live Roblox Studio session through 6 consolidated MCP tools prefixed with roblox-studio_.

Tools overview

Tool Purpose
roblox-studio_roblox_get Read-only queries: ping, tree, search, instance, properties, descendants_summary, selection, output_log, texture_info
roblox-studio_roblox_manage Mutations: create, create_multiple, update, reset_pivot, delete, clone, reparent, set_selection, undo, redo
roblox-studio_roblox_script Script CRUD & execution: create, read, update, execute
roblox-studio_roblox_scene Camera control & screenshots: screenshot, move_camera
roblox-studio_roblox_toolbox Creator Store: search, insert, strip_scripts
roblox-studio_roblox_playtest Test sessions: start, stop, status, move_camera, fire_click, fire_proximity, get_state, execute

Every tool uses an action parameter to select the operation.

Connection

Before doing any work, call roblox_get with action ping to verify the Studio plugin is connected. If it fails, tell the user to:

  1. Open Roblox Studio
  2. Click the MCP Bridge toolbar button
  3. Check the status widget shows "Connected"

Workflow

Always start by understanding the workspace before making changes:

  1. roblox_get action tree to see the hierarchy
  2. roblox_get action search or descendants_summary to find what you need
  3. Then use roblox_manage to create, update, or delete instances

After making changes, verify your work visually:

  1. roblox_scene action move_camera with focusInstance to frame the object
  2. roblox_scene action screenshot to capture and visually inspect the result
  3. Evaluate placement, scale, orientation — adjust and re-screenshot as needed

Instance paths

Instances are referenced with dot-separated paths from game:

  • Workspace = game.Workspace
  • Workspace.SpawnLocation = a child named SpawnLocation
  • ServerScriptService.GameManager = a script in ServerScriptService
  • ReplicatedStorage.Modules.Utils = nested path

Read the full file on GitHub · 131 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 131 lines · 38 tokens per session scan A bb53bdefac88

Subscribe to this mod's changes

studio is an agent published in the GitHub repository paralov/roblox-studio-opencode-mcp (7 stars, last pushed 6mo ago), licensed MIT. It adds 38 tokens to every session and 1,590 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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