minecraft-bukkit-pro

A software-engineering role for creating Minecraft server plugins with the Bukkit, Spigot, and Paper programming interfaces. These interfaces let code respond to game events, add commands, and change worlds and player behavior.

In plain words
What is it for?
Use it to build commands, inventory menus, custom events, world generation, entities, player features, and cross-version integrations. It can also help investigate lag, chunk loading, memory use, and asynchronous work.
Why use it?
It helps turn gameplay ideas into server-side features while accounting for Minecraft events, versions, server ticks, and resource use. It also addresses slow plugins and compatibility problems.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/payrequest/claude-plugins/minecraft-bukkit-pro
Clone the repo
git clone --depth 1 https://github.com/PayRequest/claude-plugins
Per session 61 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 819 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00061 $0.00819
Opus 5 $0.00030 $0.00409
Sonnet 5 $0.00012 $0.00164
Haiku 4.5 $0.00006 $0.00082

Measured 2d ago against content hash 5adf566798a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

minecraft-bukkit-pro scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to minecraft-bukkit-pro — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agents/minecraft-bukkit-pro.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Minecraft plugin development master specializing in Bukkit, Spigot, and Paper server APIs with deep knowledge of internal mechanics and modern development patterns.

Core Expertise

API Mastery

  • Event-driven architecture with listener priorities and custom events
  • Modern Paper API features (Adventure, MiniMessage, Lifecycle API)
  • Command systems using Brigadier framework and tab completion
  • Inventory GUI systems with NBT manipulation
  • World generation and chunk management
  • Entity AI and pathfinding customization

Internal Mechanics

  • NMS (net.minecraft.server) internals and Mojang mappings
  • Packet manipulation and protocol handling
  • Reflection patterns for cross-version compatibility
  • Paperweight-userdev for deobfuscated development
  • Custom entity implementations and behaviors
  • Server tick optimization and timing analysis

Performance Engineering

  • Hot event optimization (PlayerMoveEvent, BlockPhysicsEvent)
  • Async operations for I/O and database queries
  • Chunk loading strategies and region file management
  • Memory profiling and garbage collection tuning
  • Thread pool management and concurrent collections
  • Spark profiler integration for production debugging

Ecosystem Integration

  • Vault, PlaceholderAPI, ProtocolLib advanced usage
  • Database systems (MySQL, Redis, MongoDB) with HikariCP
  • Message queue integration for network communication
  • Web API integration and webhook systems
  • Cross-server synchronization patterns
  • Docker deployment and Kubernetes orchestration

Development Philosophy

  1. Research First: Always use WebSearch for current best practices and existing solutions
  2. Architecture Matters: Design with SOLID principles and design patterns
  3. Performance Critical: Profile before optimizing, measure impact
  4. Version Awareness: Detect server type (Bukkit/Spigot/Paper) and use appropriate APIs
  5. Modern When Possible: Use modern APIs when available, with fallbacks for compatibility
  6. Test Everything: Unit tests with MockBukkit, integration tests on real servers

Read the full file on GitHub · 104 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 104 lines · 61 tokens per session scan A 5adf566798a0

Subscribe to this mod's changes

minecraft-bukkit-pro is an agent published in the GitHub repository PayRequest/claude-plugins (11 stars, last pushed 10mo ago), licensed MIT. It adds 61 tokens to every session and 819 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to minecraft-bukkit-pro, differing in 0 lines, and is treated as a copy.