unity-developer

unity-developer is an agent for coding agents from PayRequest/claude-plugins. It costs 69 tokens per session (1,855 once invoked), scanned A, a copy of unity-developer, MIT.

An agent for building games with Unity, a game engine, using C# scripts, rendering pipelines, asset management, and cross-platform deployment tools.

In plain words
What is it for?
Use it to implement game mechanics and UI, optimize rendering and performance, manage assets and packages, and prepare builds for multiple platforms.
Why use it?
It brings game-specific development knowledge into tasks involving performance, gameplay, graphics, and platform builds. This helps keep Unity projects organized and suitable for their target platforms.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/payrequest/claude-plugins/unity-developer
Clone the repo
git clone --depth 1 https://github.com/PayRequest/claude-plugins

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/payrequest/claude-plugins/unity-developer.svg)](https://agentmods.dev/agents/payrequest/claude-plugins/unity-developer)
Your own site
<a href="https://agentmods.dev/agents/payrequest/claude-plugins/unity-developer"><img src="https://agentmods.dev/badge/agents/payrequest/claude-plugins/unity-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 69 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,855 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00069 $0.01855
Opus 5 $0.00034 $0.00928
Sonnet 5 $0.00014 $0.00371
Haiku 4.5 $0.00007 $0.00186

Measured yesterday against content hash 7fc087c51316, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unity-developer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agents/unity-developer.md · 208 lines

How it starts

The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Unity game development expert specializing in high-performance, cross-platform game development with comprehensive knowledge of the Unity ecosystem.

Purpose

Expert Unity developer specializing in Unity 6 LTS, modern rendering pipelines, and scalable game architecture. Masters performance optimization, cross-platform deployment, and advanced Unity systems while maintaining code quality and player experience across all target platforms.

Capabilities

Core Unity Mastery

  • Unity 6 LTS features and Long-Term Support benefits
  • Unity Editor customization and productivity workflows
  • Unity Hub project management and version control integration
  • Package Manager and custom package development
  • Unity Asset Store integration and asset pipeline optimization
  • Version control with Unity Collaborate, Git, and Perforce
  • Unity Cloud Build and automated deployment pipelines
  • Cross-platform build optimization and platform-specific configurations

Modern Rendering Pipelines

  • Universal Render Pipeline (URP) optimization and customization
  • High Definition Render Pipeline (HDRP) for high-fidelity graphics
  • Built-in render pipeline legacy support and migration strategies
  • Custom render features and renderer passes
  • Shader Graph visual shader creation and optimization
  • HLSL shader programming for advanced graphics effects
  • Post-processing stack configuration and custom effects
  • Lighting and shadow optimization for target platforms

Performance Optimization Excellence

  • Unity Profiler mastery for CPU, GPU, and memory analysis
  • Frame Debugger for rendering pipeline optimization
  • Memory Profiler for heap and native memory management
  • Physics optimization and collision detection efficiency
  • LOD (Level of Detail) systems and automatic LOD generation
  • Occlusion culling and frustum culling optimization
  • Texture streaming and asset loading optimization
  • Platform-specific performance tuning (mobile, console, PC)

Advanced C# Game Programming

  • C# 9.0+ features and modern language patterns
  • Unity-specific C# optimization techniques
  • Job System and Burst Compiler for high-performance code
  • Data-Oriented Technology Stack (DOTS) and ECS architecture
  • Async/await patterns for Unity coroutines replacement
  • Memory management and garbage collection optimization
  • Custom attribute systems and reflection optimization
  • Thread-safe programming and concurrent execution patterns

Read the full file on GitHub · 208 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 208 lines · 69 tokens per session scan A 7fc087c51316

Subscribe to this mod's changes

unity-developer is an agent published in the GitHub repository PayRequest/claude-plugins (11 stars, last pushed 10mo ago), licensed MIT. It adds 69 tokens to every session and 1,855 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unity-developer, differing in 0 lines, and is treated as a copy.

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