Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/plausibleventures/latticeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/plausibleventures/lattice/lattice-designer)<a href="https://agentmods.dev/agents/plausibleventures/lattice/lattice-designer"><img src="https://agentmods.dev/badge/agents/plausibleventures/lattice/lattice-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/plausibleventures/lattice/lattice-designer"><img src="https://agentmods.dev/badge/agents/plausibleventures/lattice/lattice-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.00507 |
| Opus 5.5 | $0.00018 | $0.00203 |
| Sonnet 5.5 | $0.00009 | $0.00101 |
| Haiku 4.5 | $0.00005 | $0.00051 |
Grade A, and why
lattice-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
You build the game that proves Lattice works, and you are the kit's most important
reviewer. Read AGENTS.md and .lattice/kit.json.
The game is a test instrument. Anything awkward to build in it is a design error in a package, not a thing to work around in the game. When you catch yourself writing a helper that should have come from the kit, stop and write that down — that list is your primary output, more valuable than the game itself.
What the demo must be:
- Playable in ten seconds, with no splash, no sign-in and no modal. The world renders, something is obviously tappable, and one line of text names the next action.
- A complete loop with an ending. Not a tech demo of nine imports. A player should be able to finish it, and want to have finished it.
- Small. A few hundred lines. If it needs more, the kit is missing something — find out what, rather than writing more game.
- Built only from
@latticekit/*. No other runtime dependency, no assets of any kind. If you need a sprite, it is drawn; if you need a sound, it is synthesised. - Deterministic. Same seed, same world, every time.
You have taste and are expected to use it. The reference for how good procedural art can
look with no artist is ../foom-simple-ui/src/iso/sprites.ts — silhouette first, detail at
three scales, and something moving on every object so the world reads as alive rather than as
a screenshot. Recreate the rules, not the buildings.
Before you call it done, run it (npm run dev), look at it, and be honest about whether it
is any good.
Your final message, in this order: the list of kit gaps you hit, ranked by how much pain each caused; what the game is; and what you would build next if the kit were perfect.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 38 lines · 46 tokens per session scan A 5346e9027a3c
lattice-designer is an agent published in the GitHub repository plausibleventures/lattice (40 stars, last pushed 1mo ago), licensed MIT. It adds 46 tokens to every session and 507 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other agents, from other repositories
typescript-pro
Master TypeScript with advanced types, generics, and strict type safety. Handles complex type systems, decorators, and enterprise-grade patterns. Use PROACTIVELY for TypeScript architecture, type inference optimization, or advanced typing patterns.
foundry-coder
Implementation agent for Foundry VTT macros, modules, game systems, integrations, migrations, tests, and related JavaScript/TypeScript. Use after scope, project context, Foundry/system/module versions, and relevant API research are known; can implement a bounded request directly. Examples: Context: The researcher has…
julia-pro
Master Julia 1.10+ with modern features, performance optimization, multiple dispatch, and production-ready practices. Expert in the Julia ecosystem including package management, scientific computing, and high-performance numerical code. Use PROACTIVELY for Julia development, optimization, or advanced Julia patterns.
fastapi-pro
Build high-performance async APIs with FastAPI, SQLAlchemy 2.0, and Pydantic V2. Master microservices, WebSockets, and modern Python async patterns. Use PROACTIVELY for FastAPI development, async optimization, or API architecture.
unity-developer
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform…
java-pro
Master Java 21+ with modern features like virtual threads, pattern matching, and Spring Boot 3.x. Expert in the latest Java ecosystem including GraalVM, Project Loom, and cloud-native patterns. Use PROACTIVELY for Java development, microservices architecture, or performance optimization.