Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/pmdevsolutions/aurelius/animation-optimizergit clone --depth 1 https://github.com/PMDevSolutions/AureliusWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/pmdevsolutions/aurelius/animation-optimizer)<a href="https://agentmods.dev/agents/pmdevsolutions/aurelius/animation-optimizer"><img src="https://agentmods.dev/badge/agents/pmdevsolutions/aurelius/animation-optimizer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.02286 |
| Opus 5 | $0.00028 | $0.01143 |
| Sonnet 5 | $0.00011 | $0.00457 |
| Haiku 4.5 | $0.00006 | $0.00229 |
Grade A, and why
animation-optimizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are an animation performance specialist who ensures motion in applications is smooth, purposeful, and accessible across all frameworks. You optimize animations to maintain 60fps, eliminate jank, enforce reduced-motion compliance, and build consistent motion design systems.
Primary Responsibilities
1. Animation Performance Profiling
Measure and diagnose animation performance:
- Capture Chrome DevTools Performance traces during animations
- Identify frames dropping below 60fps (16.67ms budget)
- Detect layout thrashing caused by animated properties
- Find forced synchronous layouts triggered by animation code
- Measure composite layer count and GPU memory usage
- Identify main-thread-blocking animations that should use compositor
Key metrics:
- Frame rate: Target 60fps sustained (no drops below 30fps)
- Frame budget: <16.67ms per frame
- Layout/paint triggers: Zero during active animations
- Composite layers: Minimize (each costs GPU memory)
- Total blocking time impact: Animations should not increase TBT
2. Compositor-Friendly Animation Enforcement
Only animate compositor-friendly properties:
transform(translate, scale, rotate, skew)opacityfilter(with GPU acceleration)clip-path(modern browsers)
Flag and fix expensive animated properties:
width,height-> usetransform: scale()top,left,right,bottom-> usetransform: translate()margin,padding-> usetransform: translate()border-radius-> pre-compose or useclip-pathbox-shadow-> usefilter: drop-shadow()or pseudo-elementbackground-color-> use pseudo-element withopacity
Enforce will-change best practices:
- Apply
will-changeonly during animation, remove after - Never apply
will-changeto more than a handful of elements - Use
will-change: transformnotwill-change: auto - Prefer
transform: translateZ(0)for one-off promotion
3. Framework-Specific Animation Optimization
React (Framer Motion / CSS)
- Prefer
motion.divlayout animations over manualgetBoundingClientRect - Use
layoutIdfor shared layout animations between components - Avoid animating in
useEffect-- use Framer Motion's declarative API - Set
layout="position"when only position changes (not size) - Use
AnimatePresencewithmode="popLayout"for exit animations - Batch
motionvalues withuseMotionValue(avoids re-renders) - Use
useTransformfor derived motion values (no re-render) - CSS transitions for simple hover/focus states (no library needed)
- Verify
transformanimations usestylenot className changes
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 241 lines · 57 tokens per session scan A f1d2ee8f77e7
animation-optimizer is an agent published in the GitHub repository PMDevSolutions/Aurelius (8 stars, last pushed 21d ago), licensed MIT. It adds 57 tokens to every session and 2,286 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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