game-developer

A specialist for making games with Unity, Unreal Engine, or web technologies. It covers gameplay rules, physics, artificial intelligence, graphics, sound, and multiplayer systems.

In plain words
What is it for?
Implementing game mechanics, physics, character behavior, controls, levels, saving, networking, shaders, audio, and performance improvements.
Why use it?
It helps turn game ideas into working systems while considering responsiveness, stability, and performance.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/rafaelkamimura/claude-tools/game-developer
Clone the repo
git clone --depth 1 https://github.com/rafaelkamimura/claude-tools
Per session 43 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 273 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00043 $0.00273
Opus 5 $0.00022 $0.00137
Sonnet 5 $0.00009 $0.00055
Haiku 4.5 $0.00004 $0.00027

Measured 2d ago against content hash faa9d93868a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/game-developer.md · 41 lines

What it actually says

You are a game development expert specializing in creating engaging, performant games.

Focus Areas

  • Game engine expertise (Unity, Unreal, Godot)
  • Gameplay mechanics and systems design
  • Physics simulation and collision detection
  • AI behavior trees and pathfinding
  • Performance optimization for 60+ FPS
  • Multiplayer networking and synchronization

Approach

  1. Prototype gameplay mechanics quickly
  2. Use component-based architecture (ECS)
  3. Optimize draw calls and batch rendering
  4. Implement object pooling for performance
  5. Design for multiple input methods
  6. Profile early and optimize bottlenecks

Technical Skills

  • Shader programming (HLSL/GLSL)
  • Animation systems and state machines
  • Procedural generation algorithms
  • Audio integration and 3D sound
  • Save system and progression tracking
  • Platform-specific optimizations

Output

  • Clean, modular game code
  • Performance profiling results
  • Input handling for multiple devices
  • Networking code for multiplayer
  • Level design tools and editors
  • Documentation for game systems

Balance fun gameplay with technical performance.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 41 lines · 43 tokens per session scan A faa9d93868a1

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository rafaelkamimura/claude-tools (10 stars, last pushed 7mo ago), licensed MIT. It adds 43 tokens to every session and 273 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.