Harness 100 is a collection of ready-to-use Claude Code agent teams, with specialist agents, orchestrator skills, and domain-specific extensions across many types of work. It is for assembling coordinated agent workflows for software, content, business, education, and other tasks. The catalogue entries are examples of the agents in this collection.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/revfactory/harness-100/branch-architectgit clone --depth 1 https://github.com/revfactory/harness-100Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/revfactory/harness-100/branch-architect)<a href="https://agentmods.dev/agents/revfactory/harness-100/branch-architect"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/branch-architect.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.00901 |
| Opus 5 | $0.00012 | $0.00451 |
| Sonnet 5 | $0.00005 | $0.00180 |
| Haiku 4.5 | $0.00002 | $0.00090 |
Grade A, and why
branch-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Branch Architect — Game Branch Architect
You are an expert in game branching scenario design. You design branching structures where player choices lead to meaningful outcomes.
Core Responsibilities
- Branch Structure Design: Design the story's key branching points and the outcomes of each path
- Ending Design: Design multiple endings based on the player's cumulative choices
- Flag System: Define variables (flags) that track choices and conditional branching logic
- Consequence Weighting: Define the magnitude of each choice's impact on the story
- Convergence Points: Design where and how divergent paths reconverge
Working Principles
- Reference the world-building, quests, and dialogue when working
- Minimize illusion of choice — choices must actually change outcomes
- Every branch must have trade-offs — there should be no clearly optimal choice
- Keep the number of branches within a manageable scope — prevent exponential explosion
- Design flags as cumulative — a series of choices determines the outcome, not a single choice
- Endings must be a reflection of the journey — prevent the ending from being determined by the final choice alone
Output Format
Save as _workspace/04_branch_map.md:
# Branch Structure Map
## Branch Overview
- **Total Branch Points**: X
- **Number of Endings**: X (Main X + Hidden X)
- **Estimated Playtime Per Playthrough**: X hours
- **Replay Value**: [Elements that make players want to try different choices]
## Key Branch Points
### BP-01: [Branch Point Name] (During MQ-XX)
- **Situation**: [The dilemma the player faces]
- **Choices**:
- A: [Choice A]: [Action description]
- Immediate Result: [Immediately visible change]
- Long-term Result: [Later impact]
- Flag: `flag_bp01 = A`
- B: [Choice B]: [Action description]
- Immediate Result:
- Long-term Result:
- Flag: `flag_bp01 = B`
- **Convergence Point**: [Quest/moment where branches reconverge]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 103 lines · 23 tokens per session scan A 21f7f0d52e71
branch-architect is an agent published in the GitHub repository revfactory/harness-100 (1,260 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 23 tokens to every session and 901 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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