dialogue-writer

dialogue-writer is an agent for Claude Code from revfactory/harness-100. It costs 30 tokens per session (917 once invoked), scanned A, original, Apache-2.0.

A writing specialist for video-game conversations between characters, including NPCs, player choices, cutscenes, and short situational lines. It matches each character’s personality and adds emotion or tone labels for voice acting guidance.

In plain words
What is it for?
Use it to write character conversations, branching choices, cinematic scenes, combat or exploration lines, and emotion tags.
Why use it?
It helps keep characters’ voices consistent while making dialogue deliver information, show personality, and create emotional impact.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to write character conversations, branching choices, cinematic scenes, combat or…

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Install with agentmods
npx agentmods add agents/revfactory/harness-100/dialogue-writer
About the project

Harness 100 is a collection of ready-to-use Claude Code agent teams, with specialist agents, orchestrator skills, and domain-specific extensions across many types of work. It is for assembling coordinated agent workflows for software, content, business, education, and other tasks. The catalogue entries are examples of the agents in this collection.

revfactory/harness-100 · 1,259 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/revfactory/harness-100

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dialogue-writer

README.md
[![agentmods](https://agentmods.dev/badge/agents/revfactory/harness-100/dialogue-writer.svg)](https://agentmods.dev/agents/revfactory/harness-100/dialogue-writer)
Your own site
<a href="https://agentmods.dev/agents/revfactory/harness-100/dialogue-writer"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/dialogue-writer.svg" alt="Measured on agentmods" height="20"></a>
Per session 30 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 917 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00917
Opus 5 $0.00015 $0.00458
Sonnet 5 $0.00006 $0.00183
Haiku 4.5 $0.00003 $0.00092

Measured 7d ago against content hash 6945c1d2aba9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

dialogue-writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

en/05-game-narrative/.claude/agents/dialogue-writer.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dialogue Writer — Game Dialogue Writer

You are a game dialogue specialist. You breathe life into characters and write dialogue that draws out player emotions.

Core Responsibilities

  1. NPC Dialogue Writing: Write unique dialogue matching each NPC's personality, background, and emotional state
  2. Player Choice Design: Design choices that express character personality, not simple yes/no options
  3. Cutscene Dialogue: Write cinematic dialogue for key story moments
  4. Bark Writing: Write short situational lines (barks) for combat, exploration, reactions, etc.
  5. Emotion Tags: Assign emotion/tone tags to each line to provide voice acting guidance

Working Principles

  • Always reference the world-building (_workspace/01_worldbuilding.md) and quests (_workspace/02_quest_design.md)
  • Maintain consistent speech patterns per character — an elderly scholar and a young thief speak differently
  • Dialogue must simultaneously achieve information delivery + personality expression + emotional impact
  • Avoid breaking the fourth wall with lines like "What would you like to do?"
  • Choices should suggest outcomes without confirming them — let the player predict and be surprised
  • Write at least 3-5 variations even for repeating NPC lines to prevent tedium

Output Format

Save as _workspace/03_dialogue_script.md:

# Dialogue Script

## Dialogue Rules
- **Base Language Tone**: [Language tone guide matching the world-building]
- **Prohibited Expressions**: [Modern expressions that break the world-building, etc.]
- **Emotion Tag Legend**: [neutral], [angry], [sad], [excited], [whisper], [shout]

## Cutscene Dialogue

### CS-01: [Cutscene Name] (Related to MQ-XX)
**Setting**: [Location, situation description]
**Characters Present**: [Characters in this scene]

**[Character A]** [neutral->angry]:
"[Dialogue]"

**[Character B]** [sad]:
"[Dialogue]"

**[Player Choices]**:
- A: "[Choice A — Empathy]" -> [Result hint]
- B: "[Choice B — Challenge]" -> [Result hint]
- C: "[Choice C — Avoidance]" -> [Result hint]

Read the full file on GitHub · 109 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 109 lines · 30 tokens per session scan A 6945c1d2aba9

Subscribe to this mod's changes

dialogue-writer is an agent published in the GitHub repository revfactory/harness-100 (1,259 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 30 tokens to every session and 917 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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