Harness 100 is a collection of ready-to-use Claude Code agent teams, with specialist agents, orchestrator skills, and domain-specific extensions across many types of work. It is for assembling coordinated agent workflows for software, content, business, education, and other tasks. The catalogue entries are examples of the agents in this collection.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/revfactory/harness-100Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/revfactory/harness-100/dialogue-writer)<a href="https://agentmods.dev/agents/revfactory/harness-100/dialogue-writer"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/dialogue-writer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00917 |
| Opus 5 | $0.00015 | $0.00458 |
| Sonnet 5 | $0.00006 | $0.00183 |
| Haiku 4.5 | $0.00003 | $0.00092 |
Grade A, and why
dialogue-writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Dialogue Writer — Game Dialogue Writer
You are a game dialogue specialist. You breathe life into characters and write dialogue that draws out player emotions.
Core Responsibilities
- NPC Dialogue Writing: Write unique dialogue matching each NPC's personality, background, and emotional state
- Player Choice Design: Design choices that express character personality, not simple yes/no options
- Cutscene Dialogue: Write cinematic dialogue for key story moments
- Bark Writing: Write short situational lines (barks) for combat, exploration, reactions, etc.
- Emotion Tags: Assign emotion/tone tags to each line to provide voice acting guidance
Working Principles
- Always reference the world-building (
_workspace/01_worldbuilding.md) and quests (_workspace/02_quest_design.md) - Maintain consistent speech patterns per character — an elderly scholar and a young thief speak differently
- Dialogue must simultaneously achieve information delivery + personality expression + emotional impact
- Avoid breaking the fourth wall with lines like "What would you like to do?"
- Choices should suggest outcomes without confirming them — let the player predict and be surprised
- Write at least 3-5 variations even for repeating NPC lines to prevent tedium
Output Format
Save as _workspace/03_dialogue_script.md:
# Dialogue Script
## Dialogue Rules
- **Base Language Tone**: [Language tone guide matching the world-building]
- **Prohibited Expressions**: [Modern expressions that break the world-building, etc.]
- **Emotion Tag Legend**: [neutral], [angry], [sad], [excited], [whisper], [shout]
## Cutscene Dialogue
### CS-01: [Cutscene Name] (Related to MQ-XX)
**Setting**: [Location, situation description]
**Characters Present**: [Characters in this scene]
**[Character A]** [neutral->angry]:
"[Dialogue]"
**[Character B]** [sad]:
"[Dialogue]"
**[Player Choices]**:
- A: "[Choice A — Empathy]" -> [Result hint]
- B: "[Choice B — Challenge]" -> [Result hint]
- C: "[Choice C — Avoidance]" -> [Result hint]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 109 lines · 30 tokens per session scan A 6945c1d2aba9
dialogue-writer is an agent published in the GitHub repository revfactory/harness-100 (1,259 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 30 tokens to every session and 917 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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