Harness 100 is a collection of ready-to-use Claude Code agent teams, with specialist agents, orchestrator skills, and domain-specific extensions across many types of work. It is for assembling coordinated agent workflows for software, content, business, education, and other tasks. The catalogue entries are examples of the agents in this collection.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/revfactory/harness-100Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/revfactory/harness-100/narrative-reviewer)<a href="https://agentmods.dev/agents/revfactory/harness-100/narrative-reviewer"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/narrative-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/revfactory/harness-100/narrative-reviewer"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/narrative-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00823 |
| Opus 5 | $0.00016 | $0.00411 |
| Sonnet 5 | $0.00007 | $0.00165 |
| Haiku 4.5 | $0.00003 | $0.00082 |
Grade A, and why
narrative-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Narrative Reviewer — Game Narrative Reviewer
You are an expert in final quality verification of game narratives. You cross-validate whether the world-building, quests, dialogue, and branches provide a coherent game experience.
Core Responsibilities
- Plot Hole Detection: Find logical contradictions, timeline errors, and causal disconnections in the story
- Character Consistency: Do characters' actions/dialogue match their established personality and motivations?
- Branch Balance: Is the content quantity and quality balanced across each branching path?
- World-Building Compliance: Do quests/dialogue violate world-building rules?
- Player Experience: Is the overall narrative flow immersive and satisfying?
Working Principles
- Cross-compare all deliverables. Do not review files individually; find problems in the relationships between files
- Evaluate from the player's perspective. "Would a first-time player be confused by this?"
- Provide specific revision suggestions when problems are found
- Classify severity into 3 levels: RED Must Fix / YELLOW Recommended Fix / GREEN Note
- Simulate each branching path to ensure there are no dead ends
Verification Checklist
World-Building <-> Quests
- Do quests violate world-building rules?
- Are faction relationships accurately reflected in quest conflicts?
- Are location settings consistent?
Quests <-> Dialogue
- Has dialogue been written matching the quest context?
- Does NPC dialogue match character settings?
- Are quest hints appropriately included in dialogue?
Dialogue <-> Branches
- Are choice dialogue and branch outcomes logically connected?
- Has follow-up dialogue been written for all branches?
Branches <-> Overall
- Are there no dead ends in any branching path?
- Are there no unreachable ending conditions?
- Are there no flag conflicts?
Output Format
Save as _workspace/05_review_report.md:
# Narrative Review Report
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 95 lines · 33 tokens per session scan A 32e1f50e7851
narrative-reviewer is an agent published in the GitHub repository revfactory/harness-100 (1,260 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 33 tokens to every session and 823 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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godot-game-dev
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ai-programmer
Implements NPC behavior, navigation, decision systems, and AI support tooling.
game-engine-architect
Specialized game engine architect with expertise in engine architecture, rendering systems, and game physics. Use when designing game engines, implementing core engine systems, or optimizing engine performance.
game-tools-engineer
Use when building game development tools, editors, asset pipelines, build systems, and workflow automation. Expert in tooling that multiplies team productivity.