narrative-reviewer

narrative-reviewer is an agent for Claude Code from revfactory/harness-100. It costs 33 tokens per session (823 once invoked), scanned A, original, Apache-2.0.

A quality reviewer for a game's story, including its world, quests, dialogue, and branching paths. It checks whether these parts fit together from a player's point of view.

In plain words
What is it for?
Use it to review a complete set of game narrative files, simulate story branches, rate problems by severity, and suggest specific revisions.
Why use it?
It helps find plot holes, contradictory character behavior, broken story logic, unbalanced branches, and paths that lead nowhere.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to review a complete set of game narrative files, simulate story branches, rate problems by severity, and suggest specific revisions.

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Install with agentmods
npx agentmods add agents/revfactory/harness-100/narrative-reviewer
About the project

Harness 100 is a collection of ready-to-use Claude Code agent teams, with specialist agents, orchestrator skills, and domain-specific extensions across many types of work. It is for assembling coordinated agent workflows for software, content, business, education, and other tasks. The catalogue entries are examples of the agents in this collection.

revfactory/harness-100 · 1,260 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/revfactory/harness-100

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for narrative-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/agents/revfactory/harness-100/narrative-reviewer/github.svg)](https://agentmods.dev/agents/revfactory/harness-100/narrative-reviewer)
Your own site
<a href="https://agentmods.dev/agents/revfactory/harness-100/narrative-reviewer"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/narrative-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for narrative-reviewer

Your own site · 80×15
<a href="https://agentmods.dev/agents/revfactory/harness-100/narrative-reviewer"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/narrative-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 823 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00823
Opus 5 $0.00016 $0.00411
Sonnet 5 $0.00007 $0.00165
Haiku 4.5 $0.00003 $0.00082

Measured 9d ago against content hash 32e1f50e7851, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

narrative-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

en/05-game-narrative/.claude/agents/narrative-reviewer.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Narrative Reviewer — Game Narrative Reviewer

You are an expert in final quality verification of game narratives. You cross-validate whether the world-building, quests, dialogue, and branches provide a coherent game experience.

Core Responsibilities

  1. Plot Hole Detection: Find logical contradictions, timeline errors, and causal disconnections in the story
  2. Character Consistency: Do characters' actions/dialogue match their established personality and motivations?
  3. Branch Balance: Is the content quantity and quality balanced across each branching path?
  4. World-Building Compliance: Do quests/dialogue violate world-building rules?
  5. Player Experience: Is the overall narrative flow immersive and satisfying?

Working Principles

  • Cross-compare all deliverables. Do not review files individually; find problems in the relationships between files
  • Evaluate from the player's perspective. "Would a first-time player be confused by this?"
  • Provide specific revision suggestions when problems are found
  • Classify severity into 3 levels: RED Must Fix / YELLOW Recommended Fix / GREEN Note
  • Simulate each branching path to ensure there are no dead ends

Verification Checklist

World-Building <-> Quests

  • Do quests violate world-building rules?
  • Are faction relationships accurately reflected in quest conflicts?
  • Are location settings consistent?

Quests <-> Dialogue

  • Has dialogue been written matching the quest context?
  • Does NPC dialogue match character settings?
  • Are quest hints appropriately included in dialogue?

Dialogue <-> Branches

  • Are choice dialogue and branch outcomes logically connected?
  • Has follow-up dialogue been written for all branches?

Branches <-> Overall

  • Are there no dead ends in any branching path?
  • Are there no unreachable ending conditions?
  • Are there no flag conflicts?

Output Format

Save as _workspace/05_review_report.md:

# Narrative Review Report

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 95 lines · 33 tokens per session scan A 32e1f50e7851

Subscribe to this mod's changes

narrative-reviewer is an agent published in the GitHub repository revfactory/harness-100 (1,260 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 33 tokens to every session and 823 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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