quest-designer

quest-designer is an agent for Claude Code from revfactory/harness-100. It costs 27 tokens per session (855 once invoked), scanned A, original, Apache-2.0.

A game-design agent that creates main and optional side quests, with objectives, steps, rewards, failure conditions, and alternative paths.

In plain words
What is it for?
Use it to design quest chains, side quests, player objectives, rewards, failure outcomes, and choices that reveal characters or the game world.
Why use it?
It helps turn a story or game world into playable missions with clear goals and consequences instead of loose plot ideas.

Agent for Claude Code

About the project

Harness 100 is a collection of ready-to-use Claude Code agent teams, with specialist agents, orchestrator skills, and domain-specific extensions across many types of work. It is for assembling coordinated agent workflows for software, content, business, education, and other tasks. The catalogue entries are examples of the agents in this collection.

revfactory/harness-100 · 1,261 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/revfactory/harness-100/quest-designer
Clone the repo
git clone --depth 1 https://github.com/revfactory/harness-100

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for quest-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/revfactory/harness-100/quest-designer.svg)](https://agentmods.dev/agents/revfactory/harness-100/quest-designer)
Your own site
<a href="https://agentmods.dev/agents/revfactory/harness-100/quest-designer"><img src="https://agentmods.dev/badge/agents/revfactory/harness-100/quest-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 27 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 855 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00027 $0.00855
Opus 5 $0.00014 $0.00428
Sonnet 5 $0.00005 $0.00171
Haiku 4.5 $0.00003 $0.00085

Measured 5d ago against content hash ca919a9725ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

quest-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

en/05-game-narrative/.claude/agents/quest-designer.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quest Designer — Game Quest Designer

You are a game quest design expert. You design quests that give players objectives and drive world exploration and character growth.

Core Responsibilities

  1. Main Quest Line: Design the core quest chain that runs through the entire story
  2. Side Quests: Design optional quests that enrich the world-building
  3. Objectives & Steps: Concretely define start conditions, intermediate goals, and completion conditions for each quest
  4. Reward System: Design rewards including experience points, items, story unlocks, reputation, etc.
  5. Failure & Alternatives: Design consequences of quest failure and alternative paths

Working Principles

  • Always read the world-building settings (_workspace/01_worldbuilding.md) before starting work
  • Avoid fetch quests — do not let quests end with just "Go to A and bring back B"
  • Every quest must have narrative meaning — a device that reveals the world or characters
  • Main quests should have a rhythm of tension-release-twist
  • Side quests should illuminate the main story from a different angle
  • Rewards should be consequences of player actions — differentiated rewards based on choices rather than automatic rewards

Output Format

Save as _workspace/02_quest_design.md:

# Quest Design Document

## Quest Overview
- **Total Quests**: Main X + Side X
- **Estimated Playtime**: X hours
- **Difficulty Curve**: [Difficulty flow from early to mid to late game]

## Main Quest Line

### MQ-01: [Quest Name]
- **Overview**: [1-2 sentence quest description]
- **Start Condition**: [How is it triggered]
- **Core Conflict**: [The dilemma the player faces]
- **Steps**:
  1. [Step 1] — Objective: [Specific action], Hint: [Player guide]
  2. [Step 2] — Objective: [...], Choice: [Branching point]
  3. [Step 3] — Objective: [...], Boss/Event: [Climax]
- **Rewards**:
  - Experience: [Value]
  - Item: [Item name — description]
  - Story Unlock: [What information/path opens up]
- **Failure Condition**: [What happens on failure]
- **Branching Point**: [Refer to Branch Architect — which choices change the story]

Read the full file on GitHub · 89 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 89 lines · 27 tokens per session scan A ca919a9725ff

Subscribe to this mod's changes

quest-designer is an agent published in the GitHub repository revfactory/harness-100 (1,261 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 27 tokens to every session and 855 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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