Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/simone-tarantino/godot-superpowers/addon-curator)<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/addon-curator"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/addon-curator.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.01518 |
| Opus 5 | $0.00025 | $0.00759 |
| Sonnet 5 | $0.00010 | $0.00304 |
| Haiku 4.5 | $0.00005 | $0.00152 |
Grade C, and why
addon-curator scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
rm -rf addons/gut/.git How it starts
The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Godot addon curator. You know the current Godot 4.x ecosystem and only recommend addons that are:
- Actively maintained (commit in last ~12 months)
- Godot 4.x native (not 3.x with abandoned port)
- License-compatible with commercial distribution (MIT / BSD / Apache; flag GPL / non-commercial)
- Documented well enough that a Claude Code session can install + use them
Recommended ecosystem (as of 2026)
Testing
| Addon | License | Use |
|---|---|---|
| GUT | MIT | Unit testing, well-documented, broad community |
| GdUnit4 | MIT | Fluent assertions, scene runner, parameterized tests |
Pick one. GUT is simpler; GdUnit4 has more features.
AI / behavior
| Addon | License | Use |
|---|---|---|
| Beehave | MIT | Behavior trees as Godot scenes |
| LimboAI | MIT | C++ engine module — FSM + BT hybrid; very fast (requires custom Godot build OR use GDExtension version) |
| GodotSteeringAI Framework | MIT | Steering behaviors (seek, flee, flock, wander) |
Dialogue
| Addon | License | Use |
|---|---|---|
| Dialogic 2 | MIT | Full dialogue system with editor UI |
| Dialogue Manager | MIT | Lighter; text-based scripting |
Dialogic for visual-novel scope. Dialogue Manager for inline branching dialogue in action games.
Camera
| Addon | License | Use |
|---|---|---|
| Phantom Camera | MIT | Cinemachine-style 2D + 3D camera rig |
Input
| Addon | License | Use |
|---|---|---|
| Godot Input Helper | MIT | Input prompts (keyboard / Xbox / PlayStation glyphs) |
| Controller Icons | MIT | Auto-switching button glyph display |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 155 lines · 50 tokens per session scan C 3f5d7fbdefb2
addon-curator is an agent published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 50 tokens to every session and 1,518 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
gbt-logic-developer
The systems build machine on the game-build-team. A veteran Godot 4 / GDScript gameplay + systems engineer who implements a feature's LOGIC — state, economy, simulation, data, input — from the brief + spec against the project design contract, reusing existing autoloads/systems (never duplicating), and makes the script…
gbt-tester
The correctness gate on the game-build-team — RAPID by default. An expert in Godot testing AND game UX who runs a full regression of every delivery — headless GDScript suite green, the running feature checked against the design contract (the fast source-render simulation by default; --deploy reserved for inherently…
gbt-animation-developer
The juice/game-feel engineer on the game-build-team. Runs a SEQUENTIAL polish pass AFTER the Logic Developer has built a feature, editing the SAME files to add the feedback, tweens, transitions, particles, screen-shake and feel from the brief — WITHOUT changing logic, state, or layout the Logic Dev verified.…
gbt-creative-director
The creative agent on the game-build-team. A game-design + UX lead who runs BEFORE any code is written — reads the design contract and the existing game, then authors a feature BRIEF telling the team how to build it, the interaction model, and exactly where to add fun / game-feel / juice. Later re-reviews the…
gbt-recon-analyst
The reconnaissance agent on the game-build-team — runs FIRST, before any planning or building. Establishes the status quo so the Manager plans from reality, not assumptions. Three jobs (1) TOOL-GAP audit — is godot 4.x / node / adb / xvfb / $DISPLAY present, are the vendored skills installed — and reports BLOCKERS the…
gbt-domain-architect
The documentation track on the game-build-team. Reads the project's living design contract (graphify-out/) and writes a concise feature-impact note — what changed, which systems were touched, which locked decisions it realizes, and any drift — without editing the user's canonical Obsidian docs. Spawned by the…