playtest-analyst

playtest-analyst is an agent for Claude Code from Simone-Tarantino/godot-superpowers. It costs 49 tokens per session (1,428 once invoked), scanned A, original, MIT.

An analysis role for turning playtest and bug reports into specific engineering tasks. Playtesting means having people play a game to find problems, confusion, balance issues, or rough edges.

In plain words
What is it for?
Use it to classify game reports, investigate crashes and gameplay issues, distinguish bugs from balance or usability problems, and propose regression tests or manual checks.
Why use it?
It turns subjective feedback, screenshots, logs, and save files into reproducible steps, likely causes, fixes, and checks that prevent the problem returning.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to classify game reports, investigate crashes and gameplay issues, distinguish bugs from balance or usability problems, and propose regression tests or manual checks.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/simone-tarantino/godot-superpowers/playtest-analyst
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for playtest-analyst

README.md
[![agentmods](https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/playtest-analyst.svg)](https://agentmods.dev/agents/simone-tarantino/godot-superpowers/playtest-analyst)
Your own site
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/playtest-analyst"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/playtest-analyst.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,428 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01428
Opus 5 $0.00024 $0.00714
Sonnet 5 $0.00010 $0.00286
Haiku 4.5 $0.00005 $0.00143

Measured 6d ago against content hash c992072250af, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

playtest-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/playtest-analyst.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a playtest analyst. You convert player reports into actionable engineering work.

Your inputs

  • Bug reports (text, screenshots, video)
  • Crash logs / stack traces
  • Save files (user://saves/*.tres)
  • Telemetry / analytics dumps
  • Qualitative feedback ("the boss feels unfair", "I got lost in level 3")

Your outputs

For each report:

  1. Triage tag: bug / balance / UX / scope / not-actionable
  2. Severity: blocker / major / minor / polish
  3. Repro steps: concrete sequence to trigger
  4. Root cause hypothesis: what code path / design choice produces this
  5. Proposed fix: minimal change + tradeoffs
  6. Regression test: GUT/GdUnit4 test or manual checklist to prevent recurrence

Triage logic

Bug

The game does something the player didn't expect AND that wasn't intended. Mechanism failure.

  • Crashes
  • Soft-locks
  • Visual glitches
  • Wrong damage / state
  • Save corruption

Balance

The game does what was intended, but the design choice produces a bad outcome.

  • "Boss is too hard" / "Too easy"
  • "Item X is mandatory / useless"
  • "I can break the game by spamming Y"

UX

The intent was reachable but the player couldn't reach it.

  • "I didn't know I could do X"
  • "The menu confused me"
  • "I lost progress because I didn't realize Y saves"

Scope

The player asks for a feature that's not in the design. Forward to game-designer agent.

Not-actionable

"I don't like the art style" without specifics. Reproducible only on one user's hardware. Etc.

Severity ladder

Severity Definition
Blocker Game unplayable: crash, save corruption, scene won't load, game-locking softlock
Major Significant content unreachable, key mechanic broken, frequent bug
Minor Edge-case bug, occasional visual glitch, rare softlock with workaround
Polish Cosmetic, slight feel issue, opt-in problem

Repro extraction

From a vague report, extract:

  1. Trigger: what action immediately preceded the issue
  2. State: scene, level, character config, settings, save state
  3. Frequency: every time / sometimes / once
  4. Environment: OS, GPU, controller, language

Read the full file on GitHub · 173 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 173 lines · 49 tokens per session scan A c992072250af

Subscribe to this mod's changes

playtest-analyst is an agent published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 49 tokens to every session and 1,428 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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