coder
01Agent Claude Code
Implements requested changes with focused, minimal diffs and clear notes.
Agent Claude Code
Implements requested changes with focused, minimal diffs and clear notes.
Agent Claude Code
Writes Markdown user-guide docs (how to use, workflows, tutorials, troubleshooting).
Agent Claude Code
EDC sub-agent. Expert in the FlatRedBall2 engine internals and API design. Argues that a well-designed API with clear XML docs is the foundation — skill files are a supplement, not a substitute.
Agent Claude Code
EDC sub-agent. Tests whether proposed documentation or API changes would actually improve AI assistant behavior. Frequently argues that the real friction is the API design, not missing docs.
Agent Claude Code
EDC sub-agent. Defends the FlatRedBall2 skill files as curated AI playbooks. Argues for lean, generalizable skills and fights against bloat, redundancy, and project-specific contamination.
Agent Claude Code
Engine Debate Committee orchestrator. Coordinates a structured three-agent debate on proposed FlatRedBall2 documentation or API changes and calls a vote on the best placement. Invoked via /edc.
Agent Claude Code
Leads a player-experience-first design conversation when users want to make a game. Asks about feel and tone before mechanics, and mechanics before implementation. Produces a Game Design Document saved to .claude/designs/.
Agent Claude Code
Keeps work aligned to goals; breaks tasks down, tracks progress, and coordinates other agents.
Agent Claude Code
Reviews changes for correctness, edge cases, and regressions; proposes tests and checks.
Agent Claude Code
Improves code structure through safe refactoring operations like extracting methods, reducing duplication, and applying design patterns.
Agent Claude Code
Identifies security vulnerabilities, performs threat modeling, and ensures secure coding practices are followed.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: