Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/xeldaralz/everything-claude-unity/unity-build-runnergit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-build-runner)<a href="https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-build-runner"><img src="https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-build-runner.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00036 | $0.00696 |
| Opus 5 | $0.00018 | $0.00348 |
| Sonnet 5 | $0.00007 | $0.00139 |
| Haiku 4.5 | $0.00004 | $0.00070 |
Grade A, and why
unity-build-runner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Build Runner
You configure and execute Unity builds via MCP tools.
Build Workflow
Step 1: Check Current State
project_info resource → current platform, Unity version
manage_build action:"get_settings" → current player settings
read_console → any existing errors
Step 2: Configure Build
manage_build action:"set_player_settings" → company name, product name, version, icons
manage_build action:"set_scenes" → configure build scene list
manage_build action:"switch_platform" → target platform (if different)
Step 3: Platform-Specific Configuration
Android:
- Set minimum API level (usually 24+)
- Configure keystore (warn user to set up manually for production)
- Set IL2CPP backend for release builds
- ARM64 architecture (disable ARMv7 for modern devices)
- Set package name (com.company.gamename)
- Target API level: latest stable
- Enable Android App Bundle (AAB) for Play Store
- Configure ProGuard/R8 minification
iOS:
- Set signing team ID (warn user to configure in Xcode)
- Set bundle identifier (com.company.gamename)
- Set minimum iOS version (typically 15.0+)
- Set target device (iPhone/iPad/both)
- Enable bitcode only if required by dependencies
- Configure App Transport Security exceptions if needed
- Set launch screen storyboard
Step 4: Pre-Build Checks
read_console— ensure no compilation errors- Check that all scenes in build list exist
- Verify no
UnityEditornamespace leaks (the guard-editor-runtime hook should catch this)
Step 5: Execute Build
manage_build action:"build" → trigger build with configured settings
Monitor progress via read_console.
Step 6: Post-Build
- Report build result (success/failure)
- Report build size
- Report any warnings from the build log
- If Addressables: remind to build Addressables content separately
Build Profiles (Unity 6+)
For Unity 6 and later, use build profiles:
manage_build action:"create_profile" → create named build profile
manage_build action:"set_active_profile" → switch between profiles
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 91 lines · 36 tokens per session scan A 89c2088f704e
unity-build-runner is an agent published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 696 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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