TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Alex-Rachel/TEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/alex-rachel/tengine/profiling-and-memory)<a href="https://agentmods.dev/commands/alex-rachel/tengine/profiling-and-memory"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/profiling-and-memory/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/alex-rachel/tengine/profiling-and-memory"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/profiling-and-memory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.02212 |
| Opus 5.5 | $0.00000 | $0.00885 |
| Sonnet 5.5 | $0.00000 | $0.00442 |
| Haiku 4.5 | $0.00000 | $0.00221 |
Grade A, and why
profiling-and-memory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- profiling-and-memory — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Profiling & memory capture commands
Record a Profiler capture (.data) or take a memory snapshot (.snap) from a running Editor or a
connected development Player. Both follow the diagnostics run_audit shape: the start command returns
immediately, and you poll a *_status command until it reports completed, then read the path it
gives you.
Both capture from whatever the Editor's Profiler is connected to: the same connection the Profiler
window's target dropdown sets. Choose it with diagnostics profiler_connect, or leave it where it is.
unity command diagnostics profiler_targets
unity command diagnostics profiler_connect --target editor
unity command diagnostics profiler_record --frames 300
unity command diagnostics profiler_record_status
Targets
diagnostics profiler_targets
List what the Editor's Profiler can connect to: this Editor plus any connected development Players.
current marks what diagnostics profiler_record and diagnostics memory_snapshot capture from.
No parameters.
Returns: object — { status, current, targets: [{ guid, name, isEditor, connectable, current, deepProfilingSupported }] }.
Notes: isEditor means this Editor process, guid -1. A connection to another Editor is an
ordinary remote target. deepProfilingSupported is false for a Player built without Deep Profiling
Support. A Player attached through Autoconnect Profiler does not appear in Unity's own target list, so
the current connection is always listed even when Unity omits it.
diagnostics profiler_connect
Point the Editor's Profiler connection at a target, as choosing it in the Profiler window does. The connection stays there afterwards.
| Parameter | Required | Default | Description |
|---|---|---|---|
target |
yes | – |
editor for this Editor, or a guid or name from diagnostics profiler_targets. A name may be a unique part of one. |
Returns: object — { status: "ok", target, guid, switched, message? }, or { status: "error" | "busy", message }.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 164 lines · 0 tokens per session scan A cf347d73b04a
profiling-and-memory is a command published in the GitHub repository Alex-Rachel/TEngine (2,403 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,212 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
profiling-and-memory compared with commands from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| profiling-and-memoryAlex-Rachel/TEngine | Command | 2.4k | today | MIT | A | 0 | Claude Code |
| perf-profilestriderZA/OpenCodeGameStudios | Command | 116 | 2d ago | MIT | A | 7 | Claude Code |
| bug-triageMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 14 | Claude Code |
| godot-build-fixMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 15 | Claude Code |
| unity-build-fixMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 15 | Claude Code |
| unreal-build-fixMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 15 | Claude Code |
| verifyMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 13 | Claude Code |