Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/AmaniDawn/DGameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/amanidawn/dgame/assets-and-files)<a href="https://agentmods.dev/commands/amanidawn/dgame/assets-and-files"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/assets-and-files/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/amanidawn/dgame/assets-and-files"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/assets-and-files.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.02178 |
| Opus 5.5 | $0.00000 | $0.00871 |
| Sonnet 5.5 | $0.00000 | $0.00436 |
| Haiku 4.5 | $0.00000 | $0.00218 |
Grade A, and why
assets-and-files scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to assets-and-files — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 151 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Asset & file commands
Commands for creating, importing, moving, copying, renaming, deleting and finding project assets, plus folder and text-file operations. Every agent-supplied path is funnelled through the authoring-root sandbox (it rejects ../ and out-of-project writes); destructive or overwriting operations require confirm=true and support dry_run. AssetDatabase create/move/copy/rename/delete are not part of Unity's Undo system.
create_asset
Create a new ScriptableObject (or other UnityEngine.Object) asset of the given type at a path under the authoring root.
| Parameter | Required | Default | Description |
|---|---|---|---|
path |
yes | – | Asset path relative to the authoring root, including extension (e.g. Data/Config.asset or Materials/Wall.mat). The Assets/ prefix is optional. |
type |
yes | – | Fully-qualified or short type name to instantiate (e.g. UnityEngine.Material, MyGame.GameConfig). Must derive from UnityEngine.Object and be creatable. |
shader |
no | – |
Material-only (ignored otherwise): shader name to assign (e.g. Standard, "Universal Render Pipeline/Lit"). When omitted, defaults to "Universal Render Pipeline/Lit" if a Scriptable Render Pipeline is active, otherwise the built-in "Standard" shader (falling back to "Standard" if URP/Lit is unavailable). |
confirm |
no | false |
Required (true) only when overwriting an existing asset at the path. Ignored when the path is empty. |
dry_run |
no | false |
If true, validate inputs and report what would be created without writing anything. |
Returns: AuthoringResult
Notes: confirm=true required to overwrite an existing asset; supports dry_run.
import_asset
Import an external file (e.g. a texture, model, audio clip) into the project by copying it to a path under the authoring root, then importing it.
| Parameter | Required | Default | Description |
|---|---|---|---|
source |
yes | – | Absolute filesystem path to the external file to import. |
path |
yes | – | Destination asset path relative to the authoring root, including extension. The Assets/ prefix is optional. |
confirm |
no | false |
Required (true) only when overwriting an existing asset at the destination path. |
dry_run |
no | false |
If true, validate inputs and report what would be imported without writing anything. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 20d ago First seen · 151 lines · 0 tokens per session scan A 659e50622131
assets-and-files is a command published in the GitHub repository AmaniDawn/DGame (173 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,178 tokens. A static security scan graded it A with 0 findings. It is 100% identical to assets-and-files, differing in 0 lines, and is treated as a copy.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
web-build-fix
Diagnose and resolve web build, bundling, or deployment issues.
tech-debt
Track and prioritize technical debt.