package-manager

package-manager is a command for Claude Code from AmaniDawn/DGame. It costs 0 tokens per session (1,273 once invoked), scanned A, a copy of package-manager, MIT.

A set of commands for managing Unity packages through the Unity Package Manager. Packages are add-on libraries that provide extra tools or features for a Unity project.

In plain words
What is it for?
Use it to list installed or available packages, search the package registry, add or remove packages, resolve dependencies, and check package-operation status.
Why use it?
It avoids manually editing package settings or waiting through repeated registry searches. Package changes can be previewed and require confirmation before they are applied.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md).

Good fit Use it to list installed or available packages, search the package registry, add or remove packages, resolve dependencies, and check package-operation status.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/amanidawn/dgame/package-manager
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/AmaniDawn/DGame

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for package-manager

README.md
[![agentmods](https://agentmods.dev/badge/commands/amanidawn/dgame/package-manager/github.svg)](https://agentmods.dev/commands/amanidawn/dgame/package-manager)
Your own site
<a href="https://agentmods.dev/commands/amanidawn/dgame/package-manager"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/package-manager/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for package-manager

Your own site · 80×15
<a href="https://agentmods.dev/commands/amanidawn/dgame/package-manager"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/package-manager.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,273 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01273
Opus 5.5 $0.00000 $0.00509
Sonnet 5.5 $0.00000 $0.00255
Haiku 4.5 $0.00000 $0.00127

Measured 20d ago against content hash 21e9ce12059d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

package-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to package-manager — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

GameUnity/Packages/com.unity.pipeline/Documentation~/commands/package-manager.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Package Manager commands

These commands query and modify the project's UPM package set (list, search, add, remove, resolve, status) over UnityEditor.PackageManager. Read-only queries block until the registry responds and return synchronously; mutating commands (package_add/package_remove) require confirm=true, support dry_run previews, and are async by default (poll package_status) with an optional wait=true to block until done.

package_list

List packages by scope: installed (default) | available (registry) | all (both). Returns the full result synchronously — available/all block until the registry query completes.

Parameter Required Default Description
scope no installed Which packages to list: installed (default)
include_indirect no true Include indirect (transitive) installed dependencies (applies to scope=installed/all).
offline no false For available/all: query the local cache instead of the registry.

Returns: object Notes: MainThreadRequired = false. Synchronous — available/all start a registry query and block until it completes (up to a 25s timeout); installed reads the resolved set inline on the main thread.

package_search

Search packages available in the registry. Provide a name (e.g. com.unity.foo) or omit to list all. Returns the full result synchronously (blocks until the registry query completes).

Parameter Required Default Description
query no – Package name to search for. Omit/empty to list all available packages.
offline no false Search the local cache only.

Returns: object Notes: MainThreadRequired = false. Synchronous — blocks until the registry query completes (up to a 25s timeout). Each result is flagged with whether it is currently installed.

package_add

Add a UPM package by name@version, git URL, or 'file:' local path. Async by default (returns in_progress; poll package_status); pass wait=true to block until added. A recompile/domain reload follows — poll recompile_status. Requires confirm=true; use dry_run to preview.

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago First seen · 71 lines · 0 tokens per session scan A 21e9ce12059d

Subscribe to this mod's changes

package-manager is a command published in the GitHub repository AmaniDawn/DGame (173 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,273 tokens. A static security scan graded it A with 0 findings. It is 100% identical to package-manager, differing in 0 lines, and is treated as a copy.